A solid end game trigger can be such an overlooked part of the design of a game. The conventional wisdom for most things is to start strong and finish strong, so we look at some of our favourite ways that games can end. Before we reach the end of the road, we talk about Robot Quest Arena, Mr. President: The American Presidency, 2001-2020, and Expeditions.
Tagged: blood rage
We’ve reached the penultimate part of our five part series, the great series that is sometimes called our top fifty greatest games of all time! We’re barreling close to the end now, but not without a lot of moving and shaking first. Here’s another fine selection of thirty amazing games we love.
What good would going to a convention be if we didn’t play a lot of games? We’re back from our trip, and it was filled to the brim of fine games played with fine people, and we’re here to tell you about all of them, the good, the bad, and perfunctory. Before we return to Vancouver, we talk about Village Rails, The Guild of Merchant Explorers, and Puzzle Strike 2.
Metagaming is all about the game that exists within (and without) the game – it’s everything that’s not written in the rules. Whether that’s something that emerges at your table, or in the community at large, it can be a big part of the social experience, and we’re all for it. Before we get meta, we talk about Rum & Pirates, Box One, Shamans, and Crescent Moon.
We’re on the way to Dice Tower West, so we’re keeping this one easy breezy with just a hot question. How many games on your shelf do you think you could teach without looking at the rulebook? Before we turn up the heat, we talk about Yokohama, Final Girl, and Mystic Paths.
Return of the Bob! If you don’t know what a BGBBOB, boy you’ve missed out. Twelve games enter, and, well, they all exit, but only once they’ve been arranged in the appropriate order via a series of one on one fights. And fights are doubly appropriate this week, because we’re battling it out in search of the best combat systems. Before we wish for peace, we talk about 7 Wonders: Architects, Kokopelli, and Canopy.
And we’re back! The holiday extravaganza is over, and it’s back to business as usual around here. And what better way to get back into the swing of things than with some h-h-hot questions! Before that, we catch up on our holidays apart, with tales about the games that we played with our loved ones, including The Siege of Runedar, Snakesss, and Time Bomb Evolution.
It’s the grand finale of the event of events that is the BGB Top 50 Games of All-time! These are our ten absolute favourite games, and, fittingly, it’s a bumper episode with more than one surprise. Joining us in the peanut gallery this week, it’s none other than the manic imp of Shut Up & Sit Down himself, the absolute mad genius that is Tom Brewster. Buckle in, it’s going to get weird.
The split between Eurogame and Ameritrash gamers is as old as it it is silly, but in the last ten years it’s also become a lot more nebulous. It’s less clear than ever which side of the fence games fall on, so why still use these archaic labels at all? Maybe it’s time for a change. Before we heal the divide, we talk about Hostage Negotiator, Juicy Fruits, Sleeping Gods, and Witchstone.
We’re always excited for a new Eric Lang game, which makes him an obvious candidate for the absolutely-not-called BGB DOG – our series where we deep dive into a designer’s …. designography. He’s made a lot of our favourite area control games, and had his hand in some games we might not have even realized. Before we bang on about this Lang mang, we talk about What’s Missing?, Polynesia, and TEN.