It doesn’t happen as much as it does in other industries, but every so often the people at the top demand serialization. We’re talking about sequels in board games, when they work, when they (super) don’t, and what we’d like to see get the treatment. Before we get franchised, we talk about Next Station: London, Dawn of the Zeds (Third Edition), and Azul: Queen’s Garden.
If you thought the Euro 2020 final was tense, wait until you listen to this episode. The next match in the world’s most anticipated series is now here, as we continue down the BoardGameGeek top games list, drafting a collection of five games. Whose do you think is best? Vote to stand a chance to win a $50 gift card! Before we make like snakes, we talk about Chinatown, Curious Cargo, and Mercado de Lisboa.
We weren’t going to let Kellen have the last word on what makes the perfect $100 collection, so the 139 squad is here to finish it out. Forgot the premise? You’ve lost all your board games, and only have $100 to rebuild it; what do you buy first? Before we make every penny count, we talk about Cosmic Encounter Duel, Hundreds of Horses, Billionaire Banshee, and Floor Plan.
It’s a Social Deduction BGBBOB! For those that don’t know what that means, it’s a Board Game Barrage Battle of (the) Board…games, where we pit all of the best social deduction games against each other in a fight to the DEATH! Or at least, a fight to be on our definitive ranked list. Before we release our social butterflies, we talk about Gemblo, and Quest.
Once loved board games will often circle back into the limelight with reprints, but we’re also starting to see a lot more get remasters and remakes too. We take a look at this trend, and discuss some re-imaginings our favourite board games, whether it’s a full on new version, or just a new coat of paint. Before we re-re-re-repeat, we talk about Cities: Skylines, Colorful, and Maharaja.
Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.
We’re joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very good, but somehow still give us incredible experiences that we find distinct and unique. But that makes them good, right? Before we lose all credibility, we talk about Kingdomino Duel, Panic on Wall Street!, and Blood on the Clocktower.
No, not that game. We’re talking about the life cycles of games, how we acquire them, how we end up moving on from them. Where do we generally get our games from, and how do we typically get rid of them? Things get a little bit existential before the end. Before we, blinking, step into the sun, we also talk about Eternal: Chronicles of the Throne, 18Lilliput, and Tonari.
Werewords is a combination of One Night Ultimate Werewolf, which I’ve never played, and 20 Questions, which any kid who’s ever gone on a family road trip has played. The story goes that a werewolf is threatening your village, but don’t panic! Your mayor knows a magic word, and if everyone says it together,...