Episode 128: Difference between revisions
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Revision as of 19:35, 3 November 2021
Episode Details
Podcast
Date
June 25, 2020
Description
We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.
Notes & Trivia
Timecodes
- 07:25 - Doughnut Dash
- 17:10 - Cities
- 21:37 - Azul: Stained Glass of Sintra
- 31:01 - L.L.A.M.A
- 35:25 - The Power of Production
- 35:34 - The Quacks of Quedlinburg
- 41:35 - The Last of Us Part II
- 47:15 - GKR: Heavy Hitters
- 49:24 - Cthulhu Wars
- 53:33 - Warhammer 40,000
- 55:03 - The Castles of Burgundy
- 55:29 - Container
- 56:10 - Tang Garden
- 58:09 - Krazy Wordz
- 59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
