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Episode 128: Difference between revisions

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Line 4: Line 4:
   | id = 14961626
   | id = 14961626
   | date = June 25, 2020
   | date = June 25, 2020
  | host = Red Tank
   | category1 = Hobby
   | category1 = Hobby
   | category1 = Game Design
   | category2 = Game Design
   | mp3 = 20_06_25_BoardGameBarrage_Ep_128.mp3
   | mp3 = 20_06_25_BoardGameBarrage_Ep_128.mp3



Latest revision as of 21:47, 6 December 2023

Episode Details

Podcast

Direct Download

Date

June 25, 2020

Description

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

Notes & Trivia

Timecodes