Episode 166: Difference between revisions
From Board Game Barrage Wiki
More actions
No edit summary |
mNo edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 3: | Line 3: | ||
| title = You’ve Got to Iterate to Innovate | | title = You’ve Got to Iterate to Innovate | ||
| id = 18463502 | | id = 18463502 | ||
| date = 25 | | date = March 25, 2021 | ||
| host = Orange Tank | | host = Orange Tank | ||
| category1 = Game Design | |||
| mp3 = 21_03_25_BoardGameBarrage_Ep_166.mp3 | | mp3 = 21_03_25_BoardGameBarrage_Ep_166.mp3 | ||
Latest revision as of 20:16, 6 December 2023
Episode Details
Podcast
Date
March 25, 2021
Description
Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.
Notes & Trivia
Timecodes
- 01:34 - Dirge: The Rust Wars
- 09:23 - Electropolis
- 10:28 - Vinhos Deluxe Edition
- 12:15 - Architects of the West Kingdom
- 21:39 - Sagani
- 24:55 - Nova Luna
- 33:06 - Iterative Games
- 34:44 - Azul
- 37:11 - The Game
- 41:43 - Indian Summer
- 42:46 - Zombicide
- 43:52 - Marco Polo II: In the Service of the Khan
- 44:33 - Babylonia
- 45:50 - Yellow & Yangtze
- 47:04 - Caylus 1303
- 48:18 - Brass: Birmingham
- 52:07 - Strat-O-Matic Baseball
- 53:20 - Guards of Atlantis
