Episode 166: Difference between revisions
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{{Episode | {{Episode | ||
| num = 166 | | num = 166 | ||
| title = You’ve Got to Iterate to Innovate | | title = You’ve Got to Iterate to Innovate | ||
| id = 18463502 | | id = 18463502 | ||
| date = 25 | | date = March 25, 2021 | ||
| description = Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about | | host = Orange Tank | ||
| timecodes = *01:34 - Dirge: The Rust Wars | | category1 = Game Design | ||
*09:23 - Electropolis | | mp3 = 21_03_25_BoardGameBarrage_Ep_166.mp3 | ||
*10:28 - Vinhos Deluxe Edition | |||
*12:15 - Architects of the West Kingdom | | description = | ||
*21:39 - Sagani | Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about ''Dirge: The Rust Wars'', ''Electropolis'', ''Vinhos Deluxe Edition'', ''Architects of the West Kingdom'', and ''Sagani''. | ||
*24:55 - Nova Luna | |||
*33:06 - Iterative Games | | timecodes = | ||
*34:44 - Azul | * 01:34 - [[Dirge: The Rust Wars]] | ||
*37:11 - The Game | * 09:23 - [[Electropolis]] | ||
*41:43 - Indian Summer | * 10:28 - [[Vinhos Deluxe Edition]] | ||
*42:46 - Zombicide | * 12:15 - [[Architects of the West Kingdom]] | ||
*43:52 - Marco Polo II: In the Service of the Khan | * 21:39 - [[Sagani]] | ||
*44:33 - Babylonia | * 24:55 - [[Nova Luna]] | ||
*45:50 - Yellow & Yangtze | * 33:06 - Iterative Games | ||
*47:04 - Caylus 1303 | * 34:44 - [[Azul]] | ||
*48:18 - Brass: Birmingham | * 37:11 - [[The Game]] | ||
*52:07 - Strat-O-Matic Baseball | * 41:43 - [[Indian Summer]] | ||
*53:20 - Guards of Atlantis | * 42:46 - [[Zombicide]] | ||
* 43:52 - [[Marco Polo II: In the Service of the Khan]] | |||
* 44:33 - [[Babylonia]] | |||
* 45:50 - [[Yellow & Yangtze]] | |||
* 47:04 - [[Caylus 1303]] | |||
* 48:18 - [[Brass: Birmingham]] | |||
* 52:07 - [[Strat-O-Matic Baseball]] | |||
* 53:20 - [[Guards of Atlantis]] | |||
}} | }} | ||
Latest revision as of 20:16, 6 December 2023
Episode Details
Podcast
Date
March 25, 2021
Description
Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.
Notes & Trivia
Timecodes
- 01:34 - Dirge: The Rust Wars
- 09:23 - Electropolis
- 10:28 - Vinhos Deluxe Edition
- 12:15 - Architects of the West Kingdom
- 21:39 - Sagani
- 24:55 - Nova Luna
- 33:06 - Iterative Games
- 34:44 - Azul
- 37:11 - The Game
- 41:43 - Indian Summer
- 42:46 - Zombicide
- 43:52 - Marco Polo II: In the Service of the Khan
- 44:33 - Babylonia
- 45:50 - Yellow & Yangtze
- 47:04 - Caylus 1303
- 48:18 - Brass: Birmingham
- 52:07 - Strat-O-Matic Baseball
- 53:20 - Guards of Atlantis
