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Episode 128: Difference between revisions

From Board Game Barrage Wiki
m Protected "Episode 128: The Means of Production with Richard Simpson": Bot: Protecting a list of files. ([Move=Allow only administrators] (indefinite) [Edit=Allow only administrators] (indefinite))
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   | id = 14961626
   | id = 14961626
   | date = June 25, 2020
   | date = June 25, 2020
  | host = Red Tank
  | category1 = Hobby
  | category2 = Game Design
   | mp3 = 20_06_25_BoardGameBarrage_Ep_128.mp3
   | mp3 = 20_06_25_BoardGameBarrage_Ep_128.mp3


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* 49:24 - [[Cthulhu Wars]]
* 49:24 - [[Cthulhu Wars]]
* 53:33 - [[Warhammer 40,000]]
* 53:33 - [[Warhammer 40,000]]
* 55:03 - [[Castles of Burgundy]]
* 55:03 - [[The Castles of Burgundy]]
* 55:29 - [[Container]]
* 55:29 - [[Container]]
* 56:10 - [[Tang Garden]]
* 56:10 - [[Tang Garden]]

Latest revision as of 21:47, 6 December 2023

Episode Details

Podcast

Direct Download

Date

June 25, 2020

Description

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

Notes & Trivia

Timecodes