Episode 128: Difference between revisions
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| id = 14961626 | | id = 14961626 | ||
| date = June 25, 2020 | | date = June 25, 2020 | ||
| host = Red Tank | |||
| category1 = Hobby | |||
| category2 = Game Design | |||
| mp3 = 20_06_25_BoardGameBarrage_Ep_128.mp3 | | mp3 = 20_06_25_BoardGameBarrage_Ep_128.mp3 | ||
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* 49:24 - [[Cthulhu Wars]] | * 49:24 - [[Cthulhu Wars]] | ||
* 53:33 - [[Warhammer 40,000]] | * 53:33 - [[Warhammer 40,000]] | ||
* 55:03 - [[Castles of Burgundy]] | * 55:03 - [[The Castles of Burgundy]] | ||
* 55:29 - [[Container]] | * 55:29 - [[Container]] | ||
* 56:10 - [[Tang Garden]] | * 56:10 - [[Tang Garden]] | ||
Latest revision as of 21:47, 6 December 2023
Episode Details
Podcast
Date
June 25, 2020
Description
We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.
Notes & Trivia
Timecodes
- 07:25 - Doughnut Dash
- 17:10 - Cities
- 21:37 - Azul: Stained Glass of Sintra
- 31:01 - L.L.A.M.A
- 35:25 - The Power of Production
- 35:34 - The Quacks of Quedlinburg
- 41:35 - The Last of Us Part II
- 47:15 - GKR: Heavy Hitters
- 49:24 - Cthulhu Wars
- 53:33 - Warhammer 40,000
- 55:03 - The Castles of Burgundy
- 55:29 - Container
- 56:10 - Tang Garden
- 58:09 - Krazy Wordz
- 59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
