Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don’t like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don’t love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.
Things got a bit heavy last week, so let’s take things down a notch by exploring the other end of the scale. Light games are just as important for a board game collection, after all. We discuss what light games offer that heavier games don’t, and mention some of our recent favourites. Before we lighten the mood, we talk about Reef, Clans of Caledonia, and Tutankhamun.