One of the things we love to do, especially if we’re playing a game for the first time, is analyse it while we’re playing. We’re sure this totally isn’t annoying for those around us. In particular, we love picking apart little mechanical choices, imagining what the designer’s thought process was, and wondering “why is that like that?” Before we get to speculating, we talk about Divinity Derby, Mexica, and Strasbourg.
Tagged: tinner's trail
Sometimes, if you want a game bad enough, you’re willing to go to absurd lengths to acquire it. Whether it’s because it’s out of print, or just hard to come by, we’ve all put more effort than we should’ve into finding or playing specific games. We tell our stories of just how far we’ve gone. Before we secure the bag, we talk about Tinner’s Trail, and The Night Cage.