Tagged: the resistance

BGB Podcast #92 – Chasing the MacGuffin

We’re joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very good, but somehow still give us incredible experiences that we find distinct and unique. But that makes them good, right? Before we lose all credibility, we talk about Kingdomino Duel, Panic on Wall Street!, and Blood on the Clocktower.

BGB Podcast #87 – The Game of Life

No, not that game. We’re talking about the life cycles of games, how we acquire them, how we end up moving on from them. Where do we generally get our games from, and how do we typically get rid of them? Things get a little bit existential before the end. Before we, blinking, step into the sun, we also talk about Eternal: Chronicles of the Throne, 18Lilliput, and Tonari.

BGB Podcast #84 – Best With Two

Kellen graces us with his absence, which means it’s time for Mark and Neilan to start talking numbers. Specifically, player numbers. We’re talking about optimal player counts for games, whether games ever mean what they recommend on the box, and how well they scale to various player counts. Before we count to ten, we talk about Vindication, Royal Palace, Throw Throw Burrito, and Pipeline.

BGB Podcast #77 – What You Don’t Know Can’t Hurt You

This week we’re talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven’t. Is it okay to memorize or divulge this information? Before we take notes, we also talk about Papà Paolo, Oceanos, and Pax Pamir (Second Edition).

BGB Podcast #61 – Beware of the Cyber

Let’s get digital. Electronic board games! What will they think of next?! There’s been a trend of more and more board games being translated into web and mobile apps, so join us as we make the jump to cyberspace. Before we plug in, we also talk about Heul doch! Mau Mau, Architects of the West...

Werewords Review

Werewords is a combination of One Night Ultimate Werewolf, which I’ve never played, and 20 Questions, which any kid who’s ever gone on a family road trip has played. The story goes that a werewolf is threatening your village, but don’t panic! Your mayor knows a magic word, and if everyone says it together,...

BGB Podcast #52 – Fantastic Beasts and Where to Find Theme

The crimes of fiddly worlds. Sometimes you’re not looking to win or lose, you’re looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one without the other? Before we set the mood, we talk about Nusfjord, Paper...

BGB Podcast #50 – Top 50 Games of All-Time 2018: 10-1

End? No, the journey doesn’t end here. Steps ten to one are just another path, one that we all must take. Top ten, baby! We finally made it. And thus concludes our five part series of our favourite games of all-time. Frankly, we were changed by the experience, and will never be the same...

BGB Podcast #32 – Are We Having Fun Yet?

Gaming etiquette: The other sort of table manners. In this week’s fun episode, we talk gaming etiquette, or the unspoken rules that surface when you’re playing a board game. They often have nothing to do with the game itself, but what’s appropriate? Should you deliberately help and hinder others at the table? Before we...

BGB Podcast #30 – Party Party Party

It’s my party, and I’ll dictate the rules so that everyone is having the optimal amount of fun if I want to. We’re staying up all night to count down our favourite party games! You know the feeling. Everyone’s at your place, no one’s talking, it’s a little bit awkward … but then you...