BGBBOB, party edition! For those not keeping up, that’s BGB Best of Board Games, which is definitely not the final name (but also maybe is) for our recurring feature where we duel rank games into an incontestable ordered list. This week we confer, fight, and bargain our way to the best fifteen party games. Before we spike the punch, we also talk about Twice As Clever, Wavelength, and 6 nimmt!
Tagged: the resistance
Once loved board games will often circle back into the limelight with reprints, but we’re also starting to see a lot more get remasters and remakes too. We take a look at this trend, and discuss some re-imaginings our favourite board games, whether it’s a full on new version, or just a new coat of paint. Before we re-re-re-repeat, we talk about Cities: Skylines, Colorful, and Maharaja.
Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.
It’s getting close now, can you feel it? Or are you just feeling sore from the game you just lost? We’re talking sore losers and sore winners: people who are hard to be around when they lose or win a game. What can you do to avoid being that person, and what games bring out the worst in us? Before we fight our feelings, we talk about Paris: New Eden, Glory to Rome, and No Swap No Pay.
We’re joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very good, but somehow still give us incredible experiences that we find distinct and unique. But that makes them good, right? Before we lose all credibility, we talk about Kingdomino Duel, Panic on Wall Street!, and Blood on the Clocktower.
No, not that game. We’re talking about the life cycles of games, how we acquire them, how we end up moving on from them. Where do we generally get our games from, and how do we typically get rid of them? Things get a little bit existential before the end. Before we, blinking, step into the sun, we also talk about Eternal: Chronicles of the Throne, 18Lilliput, and Tonari.
Kellen graces us with his absence, which means it’s time for Mark and Neilan to start talking numbers. Specifically, player numbers. We’re talking about optimal player counts for games, whether games ever mean what they recommend on the box, and how well they scale to various player counts. Before we count to ten, we talk about Vindication, Royal Palace, Throw Throw Burrito, and Pipeline.
This week we’re talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven’t. Is it okay to memorize or divulge this information? Before we take notes, we also talk about Papà Paolo, Oceanos, and Pax Pamir (Second Edition).
Let’s get digital. Electronic board games! What will they think of next?! There’s been a trend of more and more board games being translated into web and mobile apps, so join us as we make the jump to cyberspace. Before we plug in, we also talk about Heul doch! Mau Mau, Architects of the West...
Werewords is a combination of One Night Ultimate Werewolf, which I’ve never played, and 20 Questions, which any kid who’s ever gone on a family road trip has played. The story goes that a werewolf is threatening your village, but don’t panic! Your mayor knows a magic word, and if everyone says it together,...