Some games are built to last, and no, we’re not just talking about the … R-word. For others, the high highs of early games must give way to the dawning realization that all is not well. We look at reasons we might end up moving past games we once held in high regard. Before we overstay our welcome, we talk about Sandstone, Ctrl, The Fox in the Forest Duet, and Unmatched.
Tagged: the resistance
Hot days call for hot questions! To counter the California heat wave, we get breezy with a round of hot questions. We take a long hard look at games we love, but don’t play, and give our takes on the theme to end all themes. Before we get heated, we talk about Ctrl, New York Zoo, and Renature.
It’s a Social Deduction BGBBOB! For those that don’t know what that means, it’s a Board Game Barrage Battle of (the) Board…games, where we pit all of the best social deduction games against each other in a fight to the DEATH! Or at least, a fight to be on our definitive ranked list. Before we release our social butterflies, we talk about Gemblo, and Quest.
BGBBOB, party edition! For those not keeping up, that’s BGB Best of Board Games, which is definitely not the final name (but also maybe is) for our recurring feature where we duel rank games into an incontestable ordered list. This week we confer, fight, and bargain our way to the best fifteen party games. Before we spike the punch, we also talk about Twice As Clever, Wavelength, and 6 nimmt!
Once loved board games will often circle back into the limelight with reprints, but we’re also starting to see a lot more get remasters and remakes too. We take a look at this trend, and discuss some re-imaginings our favourite board games, whether it’s a full on new version, or just a new coat of paint. Before we re-re-re-repeat, we talk about Cities: Skylines, Colorful, and Maharaja.
Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.
It’s getting close now, can you feel it? Or are you just feeling sore from the game you just lost? We’re talking sore losers and sore winners: people who are hard to be around when they lose or win a game. What can you do to avoid being that person, and what games bring out the worst in us? Before we fight our feelings, we talk about Paris: New Eden, Glory to Rome, and No Swap No Pay.
We’re joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very good, but somehow still give us incredible experiences that we find distinct and unique. But that makes them good, right? Before we lose all credibility, we talk about Kingdomino Duel, Panic on Wall Street!, and Blood on the Clocktower.
No, not that game. We’re talking about the life cycles of games, how we acquire them, how we end up moving on from them. Where do we generally get our games from, and how do we typically get rid of them? Things get a little bit existential before the end. Before we, blinking, step into the sun, we also talk about Eternal: Chronicles of the Throne, 18Lilliput, and Tonari.
Kellen graces us with his absence, which means it’s time for Mark and Neilan to start talking numbers. Specifically, player numbers. We’re talking about optimal player counts for games, whether games ever mean what they recommend on the box, and how well they scale to various player counts. Before we count to ten, we talk about Vindication, Royal Palace, Throw Throw Burrito, and Pipeline.