Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we’re focusing on the latter, games that we’ve only come to appreciate as we’ve given them more time and more plays. Before we grow together, we talk about Ginkgopolis, Time Chase, and Food Chain Magnate.
Tagged: the crew
Area control is the first subject of our new recurring feature, “What we love, what we hate”, where we deep dive into a single mechanic and describe … well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo.