BGB Podcast #275 – Building and Breaking Conventions
Any creative work is built on a lot of conventions – things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin’s Journey, Aleph Null, and Rome in a Day.