Tagged: tapestry

BGB Podcast #165 – Thriving or Barely Surviving?

There are two good ways to create engagement in a board game: One is to let the player feel like they’re achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We’re dubbing this the “thriving to barely surviving” spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about Carnegie, Divvy Dice, and Underwater Cities.

BGB Podcast #130 – And the Award Goes To …

It’s award season when we say it is, so we’re looking back at the Golden Geek Awards, The Dice Tower Awards, and the Spiel des Jahres nominees. We offer our thoughts on their picks, and how wrong they are. I mean, Wingspan winning “Best Four-Wheel Drive SUV” just seems a bit much. We also talk about Battlestar Galactica, Agricola: All Creatures Big and Small, Paladins of the West Kingdom, and The Boss.

BGB Podcast #90 – Timmy, Jenny, Spike

Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it’d be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.

BGB Podcast #89 – Classified Information

Inspired by BoardGameGeek’s new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated discussions, whether it’s arguing what a Civilization game even is, or why we need classification at all. I’m sure we’ll all agree in the end. Before we taxi into taxonomy, we talk about Piepmatz, Era: Medieval Age, and Cursed Court.

BGB Podcast #88 – Essen SPIEL 2019 Preview

Hello again, Germany! Well, we don’t actually ever go to Essen, but boy do we wish we could. There are always so many games that debut at Essen SPIEL that we wish we could play or buy … and this year is no exception! We’re counting down the games we would most anticipate getting our hands on if it weren’t so goshdarn far. Before we cast our minds across the Atlantic, we also talk about Irish Gauge, Heroes of Terrinoth, and Tapestry.