After last week’s love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we’ve devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater.
Tagged: secret hitler
Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don’t like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don’t love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.
Shiny and new! Everyone online is talking about the latest, greatest thing, and you can’t help but feel that you’re missing out. How important is it to keep up with the cult of the new? Didn’t mother always say to never join a cult? Before we cancel our preorders, we also talk about Cthulhu...