Blue Tank’s back to talk take-backs, so take that to the bank. It’s bound to happen, someone makes a mistake on their turn and desperately wants a do-over – but how do you handle it? What’s fair for everyone at the table? Before we undo, we talk about Air, Land & Sea, Menara, and Seasons of Inis.
Tagged: riff raff
We’re running components through our fingers this week, because we’re ranking our favourite games that require dexterity. Whether it’s flicking, stacking, or balancing, dexterity games tend to offer a respite from brain burning crunchiness, and a chance to exercise actual muscles. Before our hands tremble, we talk about The Wizard Always Wins, Genoa, and Paku Paku.
I just want to tell you how I’m feeling. Board game rules, unlike other rules, were not made to be broken. They’re to be strictly adhered to, trust me, this is going to be totally fun, there’s just a few more things to go over and then we can start. Sometimes remembering and teaching...