Good storytelling isn’t easy, and board games seem to struggle with it especially – which makes the ones that do pull it off, all the more memorable. We delve into the ways that games can engage us and create lasting experiences through stories. Before we spin a yarn, we talk about Star Wars: The Clone Wars, and Artisans of Splendent Vale.
One of the greatest things about taking part in this hobby, is seeing new and novel ideas bubble to the surface. We’re looking at some our favourite recent innovations – stuff that makes us think, “Huh, why haven’t we seen that before?” Before we do anything but imitate and iterate, we talk about Paint the Roses, and ISS Vanguard.
We did it! Two hundred episodes later and we’re still here. We’re so grateful to every single listener, so we wanted to turn the mics back on all of you for your favourite voicemail memories from the show. Here’s to another two hundred. Before we celebrate good times, we talk about Llamaland, Mansions of Madness: Second Edition, and Clash of Cultures: Monumental Edition.
Look, digital gaming is great and all, but there are some games that either don’t lend themselves well to the format, or aren’t available. Whatever the reason, there are lots of games that we’re itching to play once the world returns to normal. It’s a top five countdown! Before we start scratching, we talk about Exit: The Game – Sunken Treasure, Pandemic: Rapid Response, and Stockpile.
We’re shifting up a gear, the stakes are higher, it’s all to play for, and a whole host of other cliches, in the second of our five part series on the top fifty games of all time. Thirty(ish) more incredible board games coming at you, and we’re not even halfway done yet.
It took us almost a hundred episodes, but we finally reveal how to have fun with your friends even when you’re losing. Specifically, we’re talking about games and mechanisms that help us enjoy our losses, because let’s face it, we can’t all be winners. Before we celebrate our setbacks, we talk about Sierra West, Mansions of Madness: Second Edition, and Black Angel.
There’s nothing sweeter than the softening of a heart, that precious feeling when all the the things you thought you’d hate, suddenly become endearing. We’re counting down our favourite games that we thought we were going to hate, but ended up loving. Before we go full tsundere, we talk about Indian Summer, Richard the Lionheart, and X nimmt!
The crimes of fiddly worlds. Sometimes you’re not looking to win or lose, you’re looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one without the other? Before we set the mood, we talk about Nusfjord, Paper...
Believe in steps thirty to twenty-one, and you’re halfway there. Okay, we’re past the middle. It’s all downhill from here, but the good sort of downhill. We’re counting down our fifty favourite board games, in part three of what the world is calling our most ambitious endeavour yet! Well, we’re calling it that. If...
Stop, collaborate, and listen. Not everything has to be a competition, because this week we’re talking about cooperation. I know, it’s weird, in some games, you’re not actually trying to beat the other players! We’re counting down our favourite co-op games, “favourite” of course being a relative term in Kalen’s case. Before we put our...