Not all are as blessed as we are by the gift of truly original thought, and so many turn to others for inspiration. Whether it’s Newton standing on the shoulders of giants, or stealing from our rich neighbour Xerox, many great ideas are born from what has come before. Before we make the inspired choice, we talk about Masters of Renaissance: Lorenzo il Magnifico – The Card Game, Innovation Ultimate, and Dawn of Ulos.
Tagged: magic the gathering
It’s the triumphant return of the terrific trio – you know exactly who we mean – to talk about games where one of us would have to be left out. That’s right, it’s two players only at this table, and we’re talking about our favourite games that fit the bill, and why we love them. Before we one-three-nine-take-two, we talk about Undaunted: Normandy, Fields of Arle, and That Time You Killed Me.
Few things feel better than those moments in board games that make you feel powerful. Whether it’s playing the perfect card, pulling off a perfectly executed turn, or splashing down that giant mini, we look at some of our favourite power plays in board games. Before we corrupt absolutely, we talk about Biblios: Quill and Parchment, Cryo, and Origins: First Builders.
Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it’d be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.
Strange game. Dominant strategies can ruin a game; if there’s one clear best way to win, why not use it every time? We discuss these optimal strategies, whether they’re always problematic, and how to deal with them at your game table. Before we break the game, we talk about A Feast for Odin: The...