Any creative work is built on a lot of conventions – things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin’s Journey, Aleph Null, and Rome in a Day.
Tagged: horseless carriage
We can all agree the Golden Geeks peaked last year, but I suppose we can continue the facade if we must. Nominees are out for BoardGameGeek’s annual awards, and as the presiding champions of taste, we’re declaring our favourites. Before we prognosticate, we talk about Spots, Big City, and Horseless Carriage.