Some games are built to last, and no, we’re not just talking about the … R-word. For others, the high highs of early games must give way to the dawning realization that all is not well. We look at reasons we might end up moving past games we once held in high regard. Before we overstay our welcome, we talk about Sandstone, Ctrl, The Fox in the Forest Duet, and Unmatched.
Tagged: five tribes
Time is a precious resource, so let’s not waste any; we’re talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in our search for answers. Before we watch the clock, we talk about Dice Forge, Gulo Gulo, and Millennium Blades.
When you’re right, you’re right, and when you’re right as often as we are, why not let the world know? This week, we return to BoardGameGeek’s top list, but we’re flipping it on its head. Literally. Its actual head. That’s right, we’re talking about much loved games that we don’t much love. You’d think...