I hope you all had a good holiday break, but it’s time to get back to business. The very serious business that is the top fifty greatest games of all time. We return to our heroes in what the enthusiasts call phase two, and boy are things heating up! Thirty more incredible games that we absolutely love are coming right at you.
Tagged: dominant species
Few things feel better than those moments in board games that make you feel powerful. Whether it’s playing the perfect card, pulling off a perfectly executed turn, or splashing down that giant mini, we look at some of our favourite power plays in board games. Before we corrupt absolutely, we talk about Biblios: Quill and Parchment, Cryo, and Origins: First Builders.
We’re back for the second part of the year’s greatest celebration, it’s the top fifty! We’ve got thirty more incredible games to talk about this week, as we get into our games ranked 40th to 31st. This week in the peanut gallery, critiquing our picks, we’re thrilled to have Monique (the Lavender tank herself) and Naveen of Before You Play!
We’re moving into the terrible teens of the Board Game Barrage Top 50 Games of All Time. I learned all I know about American teenagers from TV, so I assume this is where all the sex and drugs come in. Let’s get to it then, forty (roughly) more games that we simply adore. As the list goes on, they only get better and better. That is, after all, the premise.
Area control is the first subject of our new recurring feature, “What we love, what we hate”, where we deep dive into a single mechanic and describe … well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo.
A new year, a new decade, a new podcast, and a new batch of games that we love talking about. It’s the fourth in our five part series of our 50 favourite board games of all-time, and appropriately, we’re kicking off 2020 by breaking into the top twenty. Synergy.
Blue Tank’s back to talk take-backs, so take that to the bank. It’s bound to happen, someone makes a mistake on their turn and desperately wants a do-over – but how do you handle it? What’s fair for everyone at the table? Before we undo, we talk about Air, Land & Sea, Menara, and Seasons of Inis.
Time is a precious resource, so let’s not waste any; we’re talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in our search for answers. Before we watch the clock, we talk about Dice Forge, Gulo Gulo, and Millennium Blades.
We probably should have asked this a while ago. We’re being serious. Are board games a base line level of fun that we ought to take for granted? We’re all together, we’re all playing a game, that’s better than doing nothing, right? It couldn’t possibly be that simple with us. Before we arithmetise entertainment,...
Everything is going to be fine in the end. If it’s not, it’s just steps twenty to eleven. The end is nigh! If you squint just right you can see it from here. We’re almost done counting down our favourite fifty games of all time, so join us in the penultimate part of our...