BGBBOB, party edition! For those not keeping up, that’s BGB Best of Board Games, which is definitely not the final name (but also maybe is) for our recurring feature where we duel rank games into an incontestable ordered list. This week we confer, fight, and bargain our way to the best fifteen party games. Before we spike the punch, we also talk about Twice As Clever, Wavelength, and 6 nimmt!
What could be a more important topic than importance itself? This week, we’re talking about the most important board games of the last decade, and what it even means for a board game to be worthy of the label. To us, at least. Before being earnest, we talk about Prêt-à-Porter, Riff Raff, Adventure Games: The Dungeon, and Innovation: Echoes of the Past.
Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.
A new year, a new decade, a new podcast, and a new batch of games that we love talking about. It’s the fourth in our five part series of our 50 favourite board games of all-time, and appropriately, we’re kicking off 2020 by breaking into the top twenty. Synergy.
We made it! The big one-oh-oh. That’s a thing people say, right? We’re starting a five episodes series, working our way down each of our top fifty games of all time. We’ll discuss what might make a game move up or down our list, celebrate the highs that the hobby has to offer, and talk about a heck of a lot of amazing board games. Buckle up!
Where has the year gone?! It’s almost time to start packing our bags for various family gatherings, and inevitably the most important question becomes … what games are we taking? Whether it’s specific games for specific people, or games that work in large inexperienced groups, we’re here to make your holidays merry and bright. Before we head on home, we talk about Ethnos, Street Masters, Templari, and Carnival of Monsters.
Inspired by BoardGameGeek’s new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated discussions, whether it’s arguing what a Civilization game even is, or why we need classification at all. I’m sure we’ll all agree in the end. Before we taxi into taxonomy, we talk about Piepmatz, Era: Medieval Age, and Cursed Court.
I’ll take the sticks and stones, thanks. We’re at the table talking table talk, all the little things that get said while you’re playing a board game. Sure, there’s plenty to be said in a social deduction or negotiation game, but what about less talky games? What’s appropriate and what isn’t? Before we say...
I can only show you the door. You’re the one that has to walk through it. Gateway games are an often requested topic, but we wouldn’t be us without a big old debate about them first. Are they important? Should you be trying to convert your friends at all? Isn’t every game a gateway...
End? No, the journey doesn’t end here. Steps ten to one are just another path, one that we all must take. Top ten, baby! We finally made it. And thus concludes our five part series of our favourite games of all-time. Frankly, we were changed by the experience, and will never be the same...