We’re veering into the dark roads of board game classification, but this time with a goal in mind – how to best highlight games that feature strong interaction. Shouldn’t BoardGameGeek have a scale for that somewhere? And while we’re at it, BGG … Before we put our thoughts in the suggestion box, we talk about Guatemala Café, and Ride the Rails.
Board games are a social medium, which is a big part of their appeal for us. It’s not just about being heads down solving a puzzle, they facilitate conversation. Some games are better at this than others, so we put BGBBOB on the case to find our favourites! Before we natter away, we talk about Big Top, Autobahn, and Pollen.
Here it is, the one we’ve all been waiting for, the Board Game Barrage top ten games of all time! It’s been a long road and we’ll wrap it up by seeing some old favourites … and maybe a few new faces? Old or new, these are the thirty games we enjoy the most (at least, right now.) We loved sharing these lists with you and hope you’ve enjoyed listening to them!
How do you all keep falling for this? The Ghost Turkey moves in mysterious ways, and this year he’s moving us to 2019, to atone for our sins. Happy Thanksgiving, everyone!
It’s the grand finale of the event of events that is the BGB Top 50 Games of All-time! These are our ten absolute favourite games, and, fittingly, it’s a bumper episode with more than one surprise. Joining us in the peanut gallery this week, it’s none other than the manic imp of Shut Up & Sit Down himself, the absolute mad genius that is Tom Brewster. Buckle in, it’s going to get weird.
A new list of a hundred games to draft, and it only gets harder and harder. We’re each picking a standalone collection of five games in a snake draft format. And the best part is you could win $50 just by voting on your favourite collection! Before we get to clubbing, we talk about Regicide, Dice Miner, and Let’s Make a Bus Route, and SCOUT!
It’s board games for dinner, but we’re not just throwing whatever we could find on your plate. No, we’ve got menus. We lay out our ideas for a four course board game meal, complete with appetizer, amuse-bouche, entrée and dessert, in a fun little exercise suggested by a listener. Before we meal plan, we talk about Sequoia, The Mind Extreme, and MicroMacro: Crime City.
There are two good ways to create engagement in a board game: One is to let the player feel like they’re achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We’re dubbing this the “thriving to barely surviving” spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about Carnegie, Divvy Dice, and Underwater Cities.
We’re seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramatically. We discuss when we think this formula works, and when it really doesn’t. Before we cast the die, we talk about Gods Love Dinosaurs, Nanga Parbat, and Ra: The Dice Game.
Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don’t like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don’t love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.