We often talk about the burden of rules, and how in some of our favourite games, they just get out of the way. But when is that burden worthwhile; what makes the price of a heavy rules overhead worth paying? Before we maximize our returns, we talk about Crash Octopus, Terraforming Mars: Ares Expedition, Imperium: Classics, and Oath: Chronicles of Empire and Exile.
Tagged: battlestar galactica
It’s here at last, the big event! Yes, it’s the first episode of the yearly ritual we inventively call the Board Game Barrage Top 50 Games of All Time. And this year, for the first time, the Blue Tank, Christina is weighing in too. That’s forty incredible games to kick us off! Join us in the weeks ahead as we sing the praises of our absolute favourite board games, because we’re just getting started.
It’s award season when we say it is, so we’re looking back at the Golden Geek Awards, The Dice Tower Awards, and the Spiel des Jahres nominees. We offer our thoughts on their picks, and how wrong they are. I mean, Wingspan winning “Best Four-Wheel Drive SUV” just seems a bit much. We also talk about Battlestar Galactica, Agricola: All Creatures Big and Small, Paladins of the West Kingdom, and The Boss.
I know this is going to come as a shock, but sometimes we get things wrong. As we’ve worked our way through the hobby, we’ve discovered that some positions we once held, aren’t ones we still do. So it’s time to revisit our past transgressions and come clean. Before we admit our mistakes, we talk about Tang Garden, Fast Forward: FORTRESS, and Race for the Galaxy.
The crimes of fiddly worlds. Sometimes you’re not looking to win or lose, you’re looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one without the other? Before we set the mood, we talk about Nusfjord, Paper...
Do not pass Go, do not collect $200. Board game dealbreakers, we all have them, and they’re enough to dissuade us from buying or even playing some otherwise great games. This week, we go around the table and talk about two things each that put us off in board games. Before we start looking...