Author: Orange Tank

BGB Podcast #288 – Less is More

A little prune, a little embellish, a nip, a tuck, and a flourish, and we can get this thing just how we like it. We’re looking at all the little things that we’d like to see more of, all the things we’d like to see less of in the world of board games. Before we giveth and taketh away, we talk about First in Flight, Tramways, and Wandering Towers.

BGB Podcast #287 – There’s a Time and Place for Everything

Timing is everything, which is why it’s so important that this episode came out when it did. Had we made it too early, it would have felt dated, and any later, you wouldn’t have been ready for it. Before it’s about time, we talk about Planet etuC, Undaunted: Stalingrad, Undaunted: Battle of Britain, and Tycoon: India 1981.

BGB Podcast #286 – The Worst Duo, Kellen & Mark

I leave for one episode and these idiots are talking about eating board games. Hard hitting questions for hard hitting board game journalists, Mark & Kellen are on the scene reporting in. Before we claw our way back from this, we talk about Power & Weakness, Haggis, and Star Wars: The Deckbuilding Game.

BGB Podcast #285 – Starting is Easy, Finishing is Hard

A solid end game trigger can be such an overlooked part of the design of a game. The conventional wisdom for most things is to start strong and finish strong, so we look at some of our favourite ways that games can end. Before we reach the end of the road, we talk about Robot Quest Arena, Mr. President: The American Presidency, 2001-2020, and Expeditions.

BGB Podcast #284 – Gen Con 2023 Preview

It’s convention season, and the big one is almost upon us, as board gamers across America prepare to descend on Indiana. Gen Con! We won’t be there this year, but that won’t stop us anticipating what we could be playing at the show. Before we want what we can’t have, we talk about Fancy Feathers, Beast, Mr. President: The American Presidency, 2001-2020, and Mercator.

BGB Podcast #283 – Good Artists Copy, Great Artists Steal

Not all are as blessed as we are by the gift of truly original thought, and so many turn to others for inspiration. Whether it’s Newton standing on the shoulders of giants, or stealing from our rich neighbour Xerox, many great ideas are born from what has come before. Before we make the inspired choice, we talk about Masters of Renaissance: Lorenzo il Magnifico – The Card Game, Innovation Ultimate, and Dawn of Ulos.

BGB Podcast #282 – A Soupçon of Sackson

After much consternation at his exclusion from our Mount Rushmore of games, we’ve decided to honour legendary designer Sid Sackson elsewhere – a BGB Designer Spotlight! I think these used to be called BGB DOGs but even Mark forgot about that bit of branding. Oh well. Before we make amends, we talk about Magicalligraphy, Hamlet: The Village Building Game, and Tournament at Camelot.

BGB Podcast #281 – Fantasy Draft: BoardGameGeek 901-1000

We’ve reached the end of our fantasy draft series, the last in this increasingly dire list of games from which we pluck five gems each, and then get you to vote on your favourites. There’s a (potential) $50 gift card in it for you! Before the last dance, we talk about Seas of Havoc, Whale to Look, and Dorfromantik: The Board Game.

BGB Podcast #280 – Equal and Opposite Interactions

We’re veering into the dark roads of board game classification, but this time with a goal in mind – how to best highlight games that feature strong interaction. Shouldn’t BoardGameGeek have a scale for that somewhere? And while we’re at it, BGG … Before we put our thoughts in the suggestion box, we talk about Guatemala Café, and Ride the Rails.

BGB Podcast #279 – Let the Golden Age Begin

Are we living in a golden age of board games? It’s a simple question, but there’s a lot to unpack – what even qualifies as a golden age, have we already had one, and if we are living in one, when does it end? Before we go for gold, we talk about That’s Not a Hat, Pulsar 2849, and Barrage.