Episode 109: Difference between revisions
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| id = 13136612 | | id = 13136612 | ||
| date = February 13, 2020 | | date = February 13, 2020 | ||
| host = Orange Tank | |||
| category1 = Game Design | | category1 = Game Design | ||
| mp3 = 20_02_13_BoardGameBarrage_Ep_109.mp3 | | mp3 = 20_02_13_BoardGameBarrage_Ep_109.mp3 | ||
Latest revision as of 21:08, 6 December 2023
Episode Details
Podcast
Date
February 13, 2020
Description
We're gluttons for punishment this week, because we're talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren't for everyone, so when and why do we find them appealing? Before we grit our teeth, we talk about Wavelength, Genoa, Krass Kariert, and Oceans.
Notes & Trivia
Timecodes
- 01:02 - Wavelength
- 05:39 - Genoa
- 07:30 - Krass Kariert
- 14:55 - Oceans
- 23:48 - Harshness in Games
- 24:24 - Biblios
- 24:48 - Arboretum
- 25:52 - Seasons
- 27:36 - The Estates
- 28:54 - Troyes
- 30:02 - Agricola
- 31:32 - A Feast for Odin
- 33:23 - Tigris & Euphrates
- 33:43 - Yellow & Yangtze
- 36:10 - Diplomacy
- 39:53 - Medici
