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Episode 162: Difference between revisions

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   | id = 18086912
   | id = 18086912
   | date = February 25, 2021
   | date = February 25, 2021
  | host = Red Tank
  | category1 = Game Design
   | mp3 = 21_02_25_BoardGameBarrage_Ep_162.mp3
   | mp3 = 21_02_25_BoardGameBarrage_Ep_162.mp3


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* 46:41 - [[Gùgōng]]
* 46:41 - [[Gùgōng]]
* 48:40 - [[The Crew: The Quest for Planet Nine]]
* 48:40 - [[The Crew: The Quest for Planet Nine]]
* 49:33 - [[No Thanks]]
* 49:33 - [[No Thanks!]]
* 50:01 - [[Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant]]
* 50:01 - [[Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant]]
}}
}}

Latest revision as of 21:58, 6 December 2023

Episode Details

Podcast

Direct Download

Date

February 25, 2021

Description

We're seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramatically. We discuss when we think this formula works, and when it really doesn't. Before we cast the die, we talk about Gods Love Dinosaurs, Nanga Parbat, and Ra: The Dice Game.

Notes & Trivia

Timecodes