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Episode 109: Difference between revisions

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   | id = 13136612
   | id = 13136612
   | date = February 13, 2020
   | date = February 13, 2020
  | host = Orange Tank
  | category1 = Game Design
   | mp3 = 20_02_13_BoardGameBarrage_Ep_109.mp3
   | mp3 = 20_02_13_BoardGameBarrage_Ep_109.mp3


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* 28:54 - [[Troyes]]
* 28:54 - [[Troyes]]
* 30:02 - [[Agricola]]
* 30:02 - [[Agricola]]
* 31:32 - [[A Feast For Odin]]
* 31:32 - [[A Feast for Odin]]
* 33:23 - [[Tigris and Euphrates]]
* 33:23 - [[Tigris & Euphrates]]
* 33:43 - [[Yellow and Yangtze]]
* 33:43 - [[Yellow & Yangtze]]
* 36:10 - [[Diplomacy]]
* 36:10 - [[Diplomacy]]
* 39:53 - [[Medici]]
* 39:53 - [[Medici]]
}}
}}

Latest revision as of 21:08, 6 December 2023

Episode Details

Podcast

Direct Download

Date

February 13, 2020

Description

We're gluttons for punishment this week, because we're talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren't for everyone, so when and why do we find them appealing? Before we grit our teeth, we talk about Wavelength, Genoa, Krass Kariert, and Oceans.

Notes & Trivia

Timecodes