Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Episode 165: Difference between revisions

From Board Game Barrage Wiki
m Protected "Episode 165: Thriving or Barely Surviving?": Bot: Protecting all pages from category Episode ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
mNo edit summary
 
Line 5: Line 5:
   | date = March 18, 2021
   | date = March 18, 2021
   | host = Red Tank
   | host = Red Tank
  | category1 = Game Design
   | mp3 = 21_03_18_BoardGameBarrage_Ep_165.mp3
   | mp3 = 21_03_18_BoardGameBarrage_Ep_165.mp3



Latest revision as of 20:16, 6 December 2023

Episode Details

Podcast

Direct Download

Date

March 18, 2021

Description

There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We're dubbing this the "thriving to barely surviving" spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about Carnegie, Divvy Dice, and Underwater Cities.

Notes & Trivia

Timecodes