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Episode 165: Difference between revisions

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   | id = 18375431
   | id = 18375431
   | date = March 18, 2021
   | date = March 18, 2021
   | host = Orange Tank
   | host = Red Tank
  | category1 = Game Design
   | mp3 = 21_03_18_BoardGameBarrage_Ep_165.mp3
   | mp3 = 21_03_18_BoardGameBarrage_Ep_165.mp3
  | host = Red Tank
 
   | description =  
   | description =  
There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We're dubbing this the "thriving to barely surviving" spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about ''Carnegie'', ''Divvy Dice'', and ''Underwater Cities''.
There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We're dubbing this the "thriving to barely surviving" spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about ''Carnegie'', ''Divvy Dice'', and ''Underwater Cities''.

Latest revision as of 20:16, 6 December 2023

Episode Details

Podcast

Direct Download

Date

March 18, 2021

Description

There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We're dubbing this the "thriving to barely surviving" spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about Carnegie, Divvy Dice, and Underwater Cities.

Notes & Trivia

Timecodes