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Featured Episodes
| Episode 190: Why Are You the Way That You Are?
One of the things we love to do, especially if we're playing a game for the first time, is analyse it while we're playing. We're sure this totally isn't annoying for those around us. In particular, we love picking apart little mechanical choices, imagining what the designer's thought process was, and wondering "why is that like that?" Before we get to speculating, we talk about Divinity Derby, Mexica, and Strasbourg. |
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| Episode 113: Trust is Good, Area Control is Better
Area control is the first subject of our new recurring feature, "What we love, what we hate", where we deep dive into a single mechanic and describe ... well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo. |
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| Episode 41: The First Cut Is the Deepest
There's no love like your first love, and this week we're talking about our early board game crushes. These are the games that first got us into the hobby, that made us want to shout our love for board games to all who'd care to hear. Before we walk down memory lane, we also talk about Key to the City: London, Empires, and Guards of Atlantis. |
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| Episode 16: How to Win Friends Area Control People
We wrap up the mechanics trilogy with Kellen's pick, area control. We also talk about Herbaceous Sprouts, Fae, Explorers of the North Sea, Wiz-War, and Imperial 2030. |
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