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Featured Episodes
| Episode 305: Hook, Line, and Sinker
Sometimes a game has a conceit so good, that it's the only description you need to sell someone on it. Let's call it the hook. Do all games have them, or is it something that only a certain subcategory of game can get away with - and why don't they all just print that on the box cover? Before we get the hook, we talk about Havalandi, Courtisans, 12 Chip Trick, and Dune: Imperium - Uprising. |
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| Episode 241: Fantasy Draft: BoardGameGeek 601-700
Okay, this end of the BGG top list starts to get weird. Regardless, we must draft. Who's going to end up with the best selection of five games from this chunk of one hundred? That's up to you - vote and you could win a $50 gift voucher! Before we pick a peck of paper products, we talk about Town 66, Akropolis, and Pampero. |
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| Episode 94: Even When You're Losing
It took us almost a hundred episodes, but we finally reveal how to have fun with your friends even when you're losing. Specifically, we're talking about games and mechanisms that help us enjoy our losses, because let's face it, we can't all be winners. Before we celebrate our setbacks, we talk about Sierra West, Mansions of Madness: Second Edition, and Black Angel. |
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| Episode 85: Episode Too: Attack of the Adjectives
Kellen's back, which some might say is too many hosts - apt, because we're an episode of extremes today. We're talking about games that are too simple, too complicated, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders. |
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