The Crew: The Quest for Planet Nine
More actions
Featured Episodes
| Episode 312: Fantasy Draft: Spiel des Jahres Winners
It's awards season, which means that Germany's back to tell us what games are popping off over there. And that also means we're back to tell you what we think about what they think. More than that - we're looking through the annals of Spiel des Jahres history to drafting the winningest games of all the winners! Which means you too can be a winner of $100! Just vote! Before everyone's a winner, we talk about Chess, Vabanque, The Mandalorian: Adventures, and Path of Civilization. |
|
| Episode 270: You May Feel a Little Discomfort
Board games are great! Mostly. But as great as they are, we've probably all had a moment where, through no fault of the game itself, things got uncomfortable. Whether it's because of an awkward play, or just particulars of the group dynamic, we look back at some of our most uncomfortable moments. Before we enter the discomfort zone, we talk about Dog Tag Trick, Deal with the Devil, and Yokai Septet. |
|
| Episode 218: Our Listeners’ Top 20 Board Games of All-Time 2022
Wow, hundreds of you sent in your favourite games, and it was absolute chaos. But we got all the data together, cleaned up the typos, and crunched the numbers via a super secret algorithm, and here we are, your favourite games of all-time! For this year, at least. Before you take the stage, we talk about Schotten Totten 2, For Science!, and The Bridges of Shangri-La. |
|
| Episode 186: Don’t Knock It Till You Try It
We all have types of games that, for whatever reason, we steer clear of. Often all that we've been missing is a more suitable introduction to the genre, or a game that's just enough of an outlier. This week, we try to tempt you toward genres that you might have written off, with the games that may just sway you. Before we change your minds, we talk about Pocket Galapagos, Cascadia, and Bites. |
|
| Episode 173: Terrible, Horrible, No Good, Very Bad Games
We talk about so many good games on this podcast, that it might seem like there aren't enough bad games to balance it out. There's a good reason we don't often play or talk about them, but maybe every so often we ought to. Before we break bad, we talk about Scape Goat, Bunny Kingdom, Bullet♥, and Four Gardens. |
|
| Episode 162: God Does Not Play Dice
We're seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramatically. We discuss when we think this formula works, and when it really doesn't. Before we cast the die, we talk about Gods Love Dinosaurs, Nanga Parbat, and Ra: The Dice Game. |
|
| Episode 156: Top 50 Games of All-Time 2020: 30-21
It's the dark middle chapter of the Board Game Barrage Top 50 Games of All Time. Time to call in a new director, change things up, and get subversive. Well, if there were any directors who'd still work with us. This week, we're barreling through our twenties in what we like to call reverse numerical order. |
|
| Episode 154: Top 50 Games of All-Time 2020: 50-41
It's here at last, the big event! Yes, it's the first episode of the yearly ritual we inventively call the Board Game Barrage Top 50 Games of All Time. |
|
| Episode 145: Zero to One Hundred: $100 Collection Triple Triumph
We weren't going to let Kellen have the last word on what makes the perfect $100 collection, so the 139 squad is here to finish it out. Forgot the premise? You've lost all your board games, and only have $100 to rebuild it; what do you buy first? Before we make every penny count, we talk about Cosmic Encounter Duel, Hundreds of Horses, Billionaire Banshee, and Floor Plan. |
|
| Episode 137: Past Its Prime
Some games are built to last, and no, we’re not just talking about the … R-word. For others, the high highs of early games must give way to the dawning realization that all is not well. We look at reasons we might end up moving past games we once held in high regard. Before we overstay our welcome, we talk about Sandstone, Ctrl, The Fox in the Forest Duet, and Unmatched. |
|
| Episode 133: Light It Up
Things got a bit heavy last week, so let's take things down a notch by exploring the other end of the scale. Light games are just as important for a board game collection, after all. We discuss what light games offer that heavier games don't, and mention some of our recent favourites. Before we lighten the mood, we talk about Reef, Clans of Caledonia, and Tutankhamun. |
|
| Episode 130: And the Award Goes To ...
It's award season when we say it is, so we're looking back at the Golden Geek Awards, The Dice Tower Awards, and the Spiel des Jahres nominees. We offer our thoughts on their picks, and how wrong they are. I mean, Wingspan winning "Best Four-Wheel Drive SUV" just seems a bit much. We also talk about Battlestar Galactica: The Board Game, Agricola: All Creatures Big and Small, Paladins of the West Kingdom, and The Boss. |
|
| Episode 121: FANTASTIC Four with Mike Walker from So Very Wrong About Games
Mike Walker from So Very Wrong About Games joins us to talk about games that we add to our collection, not for ourselves, but (gasp) for others. Sometimes you do what you have to placate your so-called friends, and their awful taste. Before we begrudgingly acquire games, we talk about The Crew: The Quest for Planet Nine, Solo, Renegade, and Horrified. |
|
| Episode 119: The Seven Week Itch
Look, digital gaming is great and all, but there are some games that either don't lend themselves well to the format, or aren't available. Whatever the reason, there are lots of games that we're itching to play once the world returns to normal. It's a top five countdown! Before our heart grows fonder, we talk about Exit: The Game - Sunken Treasure, Pandemic: Rapid Response, and Stockpile. |
|
| Episode 114: Let It Grow
Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we're focusing on the latter, games that we've only come to appreciate as we've given them more time and more plays. Before we grow together, we talk about Ginkgopolis, Time Chase, and Food Chain Magnate. |
|
| Episode 113: Trust is Good, Area Control is Better
Area control is the first subject of our new recurring feature, "What we love, what we hate", where we deep dive into a single mechanic and describe ... well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo. |
|















