Shogun
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Featured Episodes
| Episode 364: Mechanism Matchup
There are two board game mechanisms you just can't escape, they're on everyone's mind, flooding the discourse. That's combat, and card draw mitigation. Everyone won't stop talking about them. So we had to weigh in too, not just with what we feel are the best examples of games that have done them best, but some other quirky takes on them too. Before we mitigate our card draws, we talk about Rolling Deep, Eureka!, dnup, and Grinivil. |
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| Episode 320: We Played A Clump of Games!
We've been to Las Vegas and back for the very unofficial recurring gathering we like to call BarrageCon (which is really just all of us hanging out at Mark's place, and we had a lot of games lined up to play, and I daresay we did a pretty good job of getting through them. Here's our report back, just a bunch of impressions of a bunch of games - including Rise & Fall, Fractured Sky, and Wilmot's Warehouse! |
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| Episode 78: You Gotta Get a Gimmick
Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in board games, figuring out if they're good or bad for the hobby, and talking about some of the most notable. Before we cave to flashy marketing, we also talk about Are You A Robot?, Jaws, and FUSE. |
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