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L.L.A.M.A

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Episode 128: The Means of Production with Richard Simpson
Episode 128
Episode 128

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

Released: June 25, 2020

Episode 96: The House of Bounce
Episode 096
Episode 096

Uh oh, you're not enjoying the game you're playing. Now what? Is it okay to excuse yourself? Maybe it's better that you just call it rather than continue to have a bad time. This week we're talking about scenarios where some or all of the players of a game might decide it's better to bounce than to wallow in misery. Before we make an early exit, we talk about SEAL Team Flix, Paranormal Detectives, and I'm the Boss.

Released: November 14, 2019

Episode 70: Spiel des Jahres! The Games War!
Episode 070
Episode 070

Somewhere in Germany every year, a specialist team assembles to decide on the best board games ... that released in Germany that year ... that no one has ever heard of. Look, the Spiel des Jahres is a bit weird, and no one ever agrees about the winners, but we're going to talk about the nominees anyway, okay? Before ze Germans get here, we also talk about Glorantha: The Gods War, and Corinth. We also recap our weekend at Strategicon Gamex 2019.

Released: May 30, 2019