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Featured Episodes
| Episode 323: Top 50 Games of All-Time 2024: Mark's 50-31
It's time! The grand spectacle that is our greatest games of all time is here at last! We're breaking things out a bit differently this year, so Mark's taking center stage while Kellen & Neilan mock his choices. It's the first twenty games from his list, so games 50 through 31. LET'S GOOOO! |
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| Episode 297: Top 50 Games of All-Time 2023: 30-21
It's a new year which is an awkward time to be right in the middle of something, but we're doing a thing here. It's part three of our Top 50 games of all-time! This week it's our 30th to 21st favourite games, and this is where things start to get spicy. This is like five chilis next to the menu item hotness we're talking. Grab a bib and join us for another course! |
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| Episode 259: Top 50 Games of All-Time 2022: 20-11
We've reached the penultimate part of our five part series, the great series that is sometimes called our top fifty greatest games of all time! We're barreling close to the end now, but not without a lot of moving and shaking first. Here's another fine selection of thirty amazing games we love. |
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| Episode 206: Top 50 Games of All-Time 2021: 30-21 (ft. Mike Walker)
What better way to send off the year than part three of the party to end all parties, the BGB Top 50! We're adding thirty more incredible games to the list, with our 30th to 21st favourite picks. This week, we have the Black Tank, Mike Walker of So Very Wrong About Games tearing apart our choices from the peanut gallery! |
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| Episode 156: Top 50 Games of All-Time 2020: 30-21
It's the dark middle chapter of the Board Game Barrage Top 50 Games of All Time. Time to call in a new director, change things up, and get subversive. Well, if there were any directors who'd still work with us. This week, we're barreling through our twenties in what we like to call reverse numerical order. |
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| Episode 140: All About Auctions
We return to our much loved feature from 2018, all about our favourite mechanics. This week, a mere two years later: auctions! We look at the good and bad sides of auction mechanics, and discuss our favourite games that feature them. Before we inflate the bid, we talk about Fleet: The Dice Game, Iwari, and Modern Art. |
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| Episode 137: Past Its Prime
Some games are built to last, and no, we’re not just talking about the … R-word. For others, the high highs of early games must give way to the dawning realization that all is not well. We look at reasons we might end up moving past games we once held in high regard. Before we overstay our welcome, we talk about Sandstone, Ctrl, The Fox in the Forest Duet, and Unmatched. |
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| Episode 128: The Means of Production with Richard Simpson
We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A. |
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| Episode 124: Constraints You Can See
While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don't) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container. |
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| Episode 62: A Melange of Games to Play Again
It's all well and good playing the newest, hottest games, but that doesn't stop us wanting to go back to some of the old goodies. We're counting down our top five games we want to revisit, to enjoy once more as we did in our youth. Relatively speaking. Before we get all wistful, we also talk about Eye My Favourite Things, On Tour, and Dune. |
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| Episode 35: The Power of Balance
Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root. |
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