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Dictionary

From Board Game Barrage Wiki
Revision as of 07:38, 20 January 2022 by Cicerunner (talk | contribs) (O: typo)

Kellen's father, who listens to the show religiously despite hating board games and only agreeing to play Telestrations, decided that we need a dictionary of terminology. Who are we to deny his needs?

This dictionary contains definitions of Board Game Barrage's own unique vocabulary as well as common board game terms in wider use.

0-9
  • 4X game - a game of exploration, expansion, exploitation and extermination
A
  • area control
B
C
  • crunchy - the opposite of smooth; describing a game as having a lot to think about and hard decisions to make, #73 29:30
  • collectible card game -
D
E
  • engine building
G
  • ghost turkey - annual Board Game Barrage gift exchange tradition that takes place between Halloween and Thanksgiving
H
  • hate drafting - in a game where cards are selected via drafting, the practice of keeping a card in order to prevent another player from receiving its benefit, rather than to benefit directly from the card itself
K
  • klund - to learn a game by playing it, without reading the rules or having it taught to you; best attempted on a digital platform like Board Game Arena that enforces the rules
  • klundable - describing a game which it is possible to klund
L
  • living card game - often abbreviated to LCG, a card game that constantly grows with regularly released expansions
M
  • meaty - implying a game is crunchy and heavy, #73 31:41
  • mechanic
O
  • The Only True and Living Doctor - Reiner Knizia, prolific and much BGB-beloved game designer
Q
R
S
  • science-based fiction - what everyone in the world, except Kellen, knows as science fiction, #184 3:13
  • smooth - the opposite of crunchy; describing a game where the decisions flow somewhat effortlessly, #73 31:05
  • snake - adjective to describe a game design mechanic, typically drafting or turn order in which turns are initially played from first player to last, but then reverse direction re-starting with the last player, so they go twice in a row; for example a three player snake turn order would have players go in the following order:
    • p1, p2, p3, (reverse direction)
    • p3, p2, p1, (reverse direction)
    • p1, p2 ... etc.
  • social deduction - games in which the goal is to identify the role of other players via social maneuvering, accusation and deduction
T
  • top decking - a game design mechanic: taking the top card from a face down deck of cards
  • triple crossover - a game that appears on the Top Games of All-Time list of precisely three tanks in a particular year
W
Y
  • yukvuk - a pejorative; idiot, dumbass
    ( full etymology #6 5:38 )