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An older, well-loved, and long out-of-print game based on the Frank Herbert novel, Dune was recently reprinted. It is a highly asymmetric game in which players control factions with wildly different abilities, betraying, negotiating, and allying in strategic ways to maneuver their forces and conquer key points on Dune. | |||
{{Board Game}} | {{Board Game}} | ||
Revision as of 12:06, 3 November 2021
An older, well-loved, and long out-of-print game based on the Frank Herbert novel, Dune was recently reprinted. It is a highly asymmetric game in which players control factions with wildly different abilities, betraying, negotiating, and allying in strategic ways to maneuver their forces and conquer key points on Dune.
Featured Episodes
| Episode 351: Combined Top 50 Games of All-Time 2025 Draft: 30-11
Happy new year! We're back to continue the very peaceful, collaborative, kind endeavour that is coming together to harmoniously assemble our top 50 games. It's been nothing but chill, friendly vibes, and we expect that to continue into 2026. It's the next twenty games on our definitive top 50 board games... of all-time! |
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| Episode 334: Nothing's Done It Better
Well, we finally did it. We played CATAN, and it was ... good! And then we started wondering, is there anything that's done quite the same thing that that game is doing? And then that got us wondering how many games there are like that, where it's genuinely hard to say that nothing has done it better since. And then that got us wondering if, instead of all this wondering, we should record a podcast episode. Before we wander, we talk about Box Two, Catan: Cities & Knights, and An Infamous Traffic. |
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| Episode 299: Top 50 Games of All-Time 2023: 10-1
We made it! We've arrived at last at the final ten(-ish) games, in fact, our TOP TEN (or so?) favourite games of all time. Thanks for joining us again on this yearly pilgrimage, as always it's the journey that's the important thing - but that's not to say that there isn't some exciting moving and shaking to happen at the destination. That said, it's time to pass out on the couch. |
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| Episode 285: Starting is Easy, Finishing is Hard
It's such an important part of the design and often overlooked - the end game trigger. The conventional wisdom for most things is to start strong and finish strong, so we look at some of our favourite ways that games can end. Before we reach the end of the road, we talk about Robot Quest Arena, Mr. President: The American Presidency, 2001-2020, and Expeditions. |
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| Episode 260: Top 50 Games of All-Time 2022: 10-1
Here it is, the one we've all been waiting for, the Board Game Barrage top ten games of all time! It's been a long road and we'll wrap it up by seeing some old favourites ... and maybe a few new faces? Old or new, these are the thirty games we enjoy the most (at least, right now.) We loved sharing these lists with you and hope you've enjoyed listening to them! |
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| Episode 231: Why Fight When You Can Negotiate?
Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin. |
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| Episode 214: Bob's Alright (For Fighting)
Return of the Bob! If you don't know what a BGBBOB, boy you've missed out. Twelve games enter, and, well, they all exit, but only once they've been arranged in the appropriate order via a series of one on one fights. And fights are doubly appropriate this week, because we're battling it out in search of the best combat systems. Before we wish for peace, we talk about 7 Wonders: Architects, Kokopelli, and Canopy. |
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| Episode 208: Top 50 Games of All-Time 2021: 10-1 (ft. Tom Brewster)
It's the grand finale of the event of events that is the BGB Top 50 Games of All-time! These are our ten absolute favourite games, and, fittingly, it's a bumper episode with more than one surprise. Joining us in the peanut gallery this week, it's none other than the manic imp of Shut Up & Sit Down himself, the absolute mad genius that is Tom Brewster. Buckle in, it's going to get weird. |
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| Episode 202: Your Fulfilled Potential
Looking back on the past made us all reflective. For instance, remember 166 episodes ago when we promised to play all those games on our shelves of shame? I thought you might. We're revisiting our crimes of yesteryear, and checking in on how guilty we are. Before we audit our past selves, we talk about Warp's Edge, Carolus Magnus, and Unfathomable. |
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| Episode 199: Amerigames and Eurotrash
The split between Eurogame and Ameritrash gamers is as old as it it is silly, but in the last ten years it's also become a lot more nebulous. It's less clear than ever which side of the fence games fall on, so why still use these archaic labels at all? Maybe it's time for a change. Before we heal the divide, we talk about Hostage Negotiator, Juicy Fruits, Sleeping Gods, and Witchstone. |
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| Episode 198: Making Memories
If you've ever been a board game host, then you know it's not always just about playing games, it's about creating lasting memories for everyone playing. We'd never leave that to chance though, so of course we're often going out of our way to make a board game experience memorable. Before we do the unforgettable, we talk about Khôra: Rise of an Empire, Dune: Betrayal, and Santa Maria. |
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| Episode 187: Fantasy Draft: BoardGameGeek 201-300
We're back with another fantasy draft, as we keep on moving down the BoardGameGeek top games list. If you're not familiar, we're each picking a standalone collection of five games before our picks get stolen out from under us. Want to win a $50 gift card? You've got to vote on whose collection is best! Before we get the knives out, we talk about Raiders of Scythia, and Ankh: Gods of Egypt. |
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| Episode 184: Science Based Friction
Board game science is a delicate process, but thankfully BOB's here to help, in another BGB Battle of Board (Games)! This week, we're pitting our favourite science fiction themed games against each other. That's fifteen sci fi games, which we'll put in a fact based ordered list, ready to submit to the journal of your choice. Before we pollute space, we talk about Riverboat, Bug Council of Backyardia, and Rocketmen. |
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| Episode 180: The Rules of Investing
We often talk about the burden of rules, and how in some of our favourite games, they just get out of the way. But when is that burden worthwhile; what makes the price of a heavy rules overhead worth paying? Before we maximize our returns, we talk about Crash Octopus, Terraforming Mars: Ares Expedition, Imperium: Classics, and Oath: Chronicles of Empire and Exile. |
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| Episode 155: Top 50 Games of All-Time 2020: 40-31
Now we're getting into the thick of it, in fact some are calling it the most ambitious Part II released in any medium. It's the Board Game Barrage Top 50 Games of All Time! We're in our thirties (even if we wish we weren't) and it's full speed ahead. That's forty(ish) more games, and ten spots closer to the grand finale. Now that we've got this train going, there's no stopping it. |
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| Episode 144: Zero to One Hundred: Red Tank’s $100 Collection
It’s an awful notion, but bear with me. What if you lost your entire board game collection, and had to rebuild it from scratch? Here’s the catch, you only have one hundred dollars. We try to predict what the Red Tank would do, before he talks us through what makes the cut, and why. Before we rebuild, we talk about 5211, Marco Polo II: In the Service of the Khan, and Cóatl. |
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| Episode 142: Play Me a Memory
Blessed are the forgetful, because they don't have to play memory games? After all, games with a strong memory component often get a bad rap in the hobby. We look at some of the reasons why very few games want to test your memory, and just to be otherwise, we discuss some of our favourite games that do. Before we walk our mind palaces, we talk about Fort, Under Falling Skies, and Tellstones: King's Gambit. |
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| Episode 130: And the Award Goes To ...
It's award season when we say it is, so we're looking back at the Golden Geek Awards, The Dice Tower Awards, and the Spiel des Jahres nominees. We offer our thoughts on their picks, and how wrong they are. I mean, Wingspan winning "Best Four-Wheel Drive SUV" just seems a bit much. We also talk about Battlestar Galactica: The Board Game, Agricola: All Creatures Big and Small, Paladins of the West Kingdom, and The Boss. |
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| Episode 125: REwrite the Stars
Once loved board games will often circle back into the limelight with reprints, but we're also starting to see a lot more get remasters and remakes too. We take a look at this trend, and discuss some re-imaginings our favourite board games, whether it's a full on new version, or just a new coat of paint. Before we re-re-re-repeat, we talk about Cities: Skylines, Colorful, and Maharaja. |
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| Episode 119: The Seven Week Itch
Look, digital gaming is great and all, but there are some games that either don't lend themselves well to the format, or aren't available. Whatever the reason, there are lots of games that we're itching to play once the world returns to normal. It's a top five countdown! Before our heart grows fonder, we talk about Exit: The Game - Sunken Treasure, Pandemic: Rapid Response, and Stockpile. |
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| Episode 101: Top 50 Games of All-Time 2019: 40-31
We're shifting up a gear, the stakes are higher, it's all to play for, and a whole host of other cliches, in the second of our five part series on the top fifty games of all time. Thirty(ish) more incredible board games coming at you, and we're not even halfway done yet. |
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| Episode 90: Timmy, Jenny, Spike
Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra. |
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| Episode 73: Dictionary Attack
You don't need no education, but you're getting one anyway. This week we're going to be explaining the meaning of some common but unclear board game words, for we are nothing if not your humble servants. Before we define our terms, we talk about The Shipwreck Arcana, Kingdom Death: Monster, and Vinhos Deluxe Edition. |
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| Episode 68: A Mailbag of Biblical Proportions
Letters! You love writing them, and we love reading them! This week, we look at portable and licensed games, why reviewers love social games, and give advice for your first board game convention. Before we break out the letter opener, we also talk about Fool!, Aerion, and Fireball Island: The Curse of Vul-Kar. |
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| Episode 62: A Melange of Games to Play Again
It's all well and good playing the newest, hottest games, but that doesn't stop us wanting to go back to some of the old goodies. We're counting down our top five games we want to revisit, to enjoy once more as we did in our youth. Relatively speaking. Before we get all wistful, we also talk about Eye My Favourite Things, On Tour, and Dune. |
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| Episode 52: Fantastic Beasts and Where to Find Theme
Sometimes you're not looking to win or lose, you're looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one without the other? Before we set the mood, we talk about Nusfjord, Paper Tales, and Nemesis. |
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| Episode 36: Your Unfulfilled Potential
What’s your white whale? The one game you’ve been itching to get to the table for ages, but for whatever reason, just never have? Well, call me Ishmael, ’cause we’re counting down not just one, not five, but ten games each that we haven’t played, but really want to. Maybe this’ll be the kick in the pants we need … but probably not. Before we dust off our shelves of shame, we talk about CIV: Carta Impera Victoria, Raxxon, and Scythe: The Rise of Fenris. |
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