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Category:Player Dynamics: Difference between revisions

Category page
Cicerunner (talk | contribs)
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Cicerunner (talk | contribs)
updated placeholder - links to relevant episodes added and part sorted
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'''placeholder''' content
 
==== kingmaking ====
[[Episode 5]]
 
==== skill & experience ====
[[Episode 18]]
 
==== competitiveness ====
competitiveness
[[Episode 21]]
player archetypes
[[Episode 90]]
how we approach first plays - competitiveness - natural ability - exploration - efficiency - intuitiveness versus calculation - realistic expectation
[[Episode 122]]
 
==== unspoken rules/etiquette ====
[[Episode 32]]
 
games we are bad at
[[Episode 33]]
 
table talk
[[Episode 60]]
 
dominant strategies
[[Episode 66]]
 
when you're not going to win
[[Episode 75]]
 
hidden information
[[Episode 77]]
 
unspoken truths
[[Episode 91]]
 
take backs
[[Episode 93]]
 
early exits - if you're not enjoyng a game
[[Episode 96]]
 
sore losers/winners
[[Episode 99]]
 
design problem or player problem - player elimination, alpha gamers, king making
[[Episode 172]]
 
strategy research
[[Episode 179]]


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Revision as of 02:20, 19 July 2021

[ Player Behaviour is one of the category tags used to describe Feature Topics. ]

Every episode that features player behaviour is listed at the end of this page


placeholder content

kingmaking

Episode 5: It's Good To Be Kingmaker

skill & experience

Episode 18: You Get What You Give

competitiveness

competitiveness Episode 21: The Beautiful Game player archetypes Episode 90: Timmy, Jenny, Spike how we approach first plays - competitiveness - natural ability - exploration - efficiency - intuitiveness versus calculation - realistic expectation Episode 122: Strongest Starter

unspoken rules/etiquette

Episode 32: Are We Having Fun Yet?

games we are bad at Episode 33: You Can't Win 'Em All

table talk Episode 60: Tabling the Discussion

dominant strategies Episode 66: The Only Winning Move

when you're not going to win Episode 75: Failing Forward

hidden information Episode 77: What You Don’t Know Can’t Hurt You

unspoken truths Episode 91: SHUX 2019 Live with Quintin Smith

take backs Episode 93: Tap Tap, No Take-Backs

early exits - if you're not enjoyng a game Episode 96: The House of Bounce

sore losers/winners Episode 99: Sore Today, Strong Tomorrow

design problem or player problem - player elimination, alpha gamers, king making Episode 172: Don't Hate the Player, Hate the Game

strategy research Episode 179: Ignorance Is Bliss


Episode featured topics not yet implemented, hence ...