Episode 078: Difference between revisions
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| id = 10652381 | | id = 10652381 | ||
| date = July 25, 2019 | | date = July 25, 2019 | ||
| host = Green Tank | |||
| category1 = Game Design | | category1 = Game Design | ||
| mp3 = 19_07_25_BoardGameBarrage_Ep_78.mp3 | | mp3 = 19_07_25_BoardGameBarrage_Ep_78.mp3 | ||
Latest revision as of 21:34, 6 December 2023
Episode Details
Podcast
Date
July 25, 2019
Description
Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in board games, figuring out if they're good or bad for the hobby, and talking about some of the most notable. Before we cave to flashy marketing, we also talk about Are You A Robot?, Jaws, and FUSE.
Notes & Trivia
Timecodes
- 01:17 - Bärenpark
- 03:12 - KeyForge: Age of Ascension
- 05:25 - Are You A Robot?
- 09:46 - Wingspan
- 10:37 - Jaws
- 13:55 - FUSE
- 18:34 - I don't even know
- 20:23 - Games with Gimmicks
- 22:27 - The Adventurers
- 23:22 - Niagara
- 24:31 - Shogun
- 24:31 - Wallenstein
- 24:59 - Amerigo
- 25:41 - Mord im Arosa
- 28:14 - Camel Up
- 29:18 - Sheriff of Nottingham
- 30:34 - Via Appia
- 31:33 - Dice Forge
- 32:39 - Alchemists
- 33:13 - Tzolk'in: The Mayan Calendar
- 34:38 - Council of 4
- 35:11 - Mouse Trap
- 36:13 - Star Trek: The Next Generation - Interactive VCR Board Game - A Klingon Challenge
- 38:23 - The VCR Quarterback Game
- 42:01 - Hanabi
- 42:39 - Planet
