Mage Knight Board Game: Difference between revisions
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A very long, rules-heavy, decision-packed game of travelling a fantasy countryside, delving ruins, fighting monsters, gathering followers, learning spells, acquiring artifacts, and eventually conquering cities. Mage Knight is at its core about playing your hand in the most efficient way turn after turn, and it is most frequently played solo but can be played cooperatively or competitively. | A very long, rules-heavy, decision-packed game of travelling a fantasy countryside, delving ruins, fighting monsters, gathering followers, learning spells, acquiring artifacts, and eventually conquering cities. Vlaada Chvatil's Mage Knight is, at its core, about playing your hand in the most efficient way turn after turn, and it is most frequently played solo but can be played cooperatively or competitively. | ||
{{Board Game}} | {{Board Game}} | ||
Latest revision as of 16:32, 5 November 2021
A very long, rules-heavy, decision-packed game of travelling a fantasy countryside, delving ruins, fighting monsters, gathering followers, learning spells, acquiring artifacts, and eventually conquering cities. Vlaada Chvatil's Mage Knight is, at its core, about playing your hand in the most efficient way turn after turn, and it is most frequently played solo but can be played cooperatively or competitively.
Featured Episodes
| Episode 344: ... But the Second Leaves a Mark
Dreaded continuity! We're following up Episode 41 from seven years ago about the games that started our love for board games! After those first loves, what really got our hearts aflutter with the joy that the hobby had to offer? Before we yearn, we talk about Der Fliegende Holländer, and The Hobbit: There and Back Again. |
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| Episode 302: A Lotta Prattle About Vlaada Chvátil
We're back with the terrible acronym and the branding nightmare that is BGBDOG - I don't even know what it stands for to be honest, but this week we're turning the spotlight on an incredible force in the industry, Vlaada Chvátil, touring his incredible games all the way through to the true modern classic that is Codenames. Before we check in on our favourite Czech, we talk about Wyrmspan, 3 Ring Circus, and La Famiglia: The Great Mafia War. |
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| Episode 233: A Decade of Missed Games: 2010-2019
Well, we can’t play everything, and that was probably more true ten years ago than it is now. So we thought we’d look back at the decade past, and highlight some games that we feel like we missed out on. Before we prolong our backlogs, we talk about Loot of Lima, Yosemite, and Planted: A Game of Nature & Nurture. |
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| Episode 230: Worth the Weight
While we tend to enjoy games across the whole spectrum, there's something particular about sinking your teeth into a really heavy game. But it's not always an easy prospect; conditions have to be just right. So what makes a heavy game worth it? Before things get heavy, we talk about Barony, Bausack, Whitehall Mystery, and Dead Reckoning. |
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| Episode 214: Bob's Alright (For Fighting)
Return of the Bob! If you don't know what a BGBBOB, boy you've missed out. Twelve games enter, and, well, they all exit, but only once they've been arranged in the appropriate order via a series of one on one fights. And fights are doubly appropriate this week, because we're battling it out in search of the best combat systems. Before we wish for peace, we talk about 7 Wonders: Architects, Kokopelli, and Canopy. |
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| Episode 115: Gone But Not Forgotten
There's only so much space on our shelves, so games don't always stick around forever, but that doesn't always mean that we don't like them. There are many reasons that a good game might get the boot, so let's talk about them. We count down our top five favourite games we got rid of! Before we pay our respects, we talk about Through the Desert, Lords of Hellas, Troyes, and Watergate. |
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| Episode 85: Episode Too: Attack of the Adjectives
Kellen's back, which some might say is too many hosts - apt, because we're an episode of extremes today. We're talking about games that are too simple, too complicated, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders. |
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| Episode 56: Shelf of Shape Up or Ship Out
It's always sad to see a game go. But sometimes it's just time to move on, to let it be free, to let someone else enjoy its esoteric rules and quirky components. Games leave our collections for many reasons, so let's take a look at some of them. Before we spark joy, we talk about Big Dig, Trains, and The River. |
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| Episode 46: Top 50 Games of All-Time 2018: 50-41
We're counting down to our 50th episode, and what better way than to give our definitive lists of our 50 favourite games of all time?! You've been asking for it, so we've only gone and done it. Brace yourselves, we're just getting started. |
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| Episode 34: You Know the Rules and So Do I
Board game rules, unlike other rules, were not made to be broken. They're to be strictly adhered to, trust me, this is going to be totally fun, there's just a few more things to go over and then we can start. Sometimes remembering and teaching rules can feel like a burden, so where's the line? Before we explain the turn structure, we discuss Dairyman, Riff Raff, and Lords of Hellas. |
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| Episode 15: Keep Your Hands to Yourself
Week two of our favourite mechanics in board games is Mark's pick, hand management. We also talk about Ascending Empires, Funky Chicken, Felicity: The Cat in the Sack, and New Corp Order. |
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