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Episode 364: Difference between revisions

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   | host = Red Tank
   | host = Red Tank
   | category1 = Game Design
   | category1 = Game Design
   | mp3 = 26_06_18_BoardGameBarrage_Ep_363.mp3
   | mp3 = 26_07_02_BoardGameBarrage_Ep_364.mp3


   | description = It's been a while since we've plumbed the depths of the bottomless chasm we call "fanmail", so this week we're reaching our hands as far as we can and pulling out some questions that have yet to see the light of say. Before we dig too greedily and too deep, we talk about ''Politrickers'', ''Marvel Champions: The Card Game'', and ''Banana Governance''.
   | description = There are two board game mechanisms you just can't escape, they're on everyone's mind, flooding the discourse. That's combat, and card draw mitigation. Everyone won't stop talking about them. So we had to weigh in too, not just with what we feel are the best examples of games that have done them best, but some other quirky takes on them too. Before we mitigate our card draws, we talk about ''Rolling Deep'', ''Eureka!'', ''dnup'', and ''Grinivil''.


   | timecodes =  
   | timecodes =  
* 02:19 - [[Politrickers]]
* 03:59 - [[Rolling Deep]]
* 10:47 - [[Marvel Champions: The Card Game]]
* 15:12 - [[Eureka!]]
* 19:13 - [[Banana Governance]]
* 16:48 - [[dnup]]
* 30:33 - Minimum expectations with new players?
* 24:48 - [[Grinivil]]
* 40:59 - "Late to the Party" games?
* 40:10 - Combat mechanisms
* 47:19 - Stuff that we're looking forward to!
* 41:07 - [[Kemet]]
* 47:45 - [[The Danes]]
* 45:00 - [[Dune]]
* 56:57 - [[Purple Haze]]
* 48:40 - [[Shogun]]
* 52:42 - [[Forbidden Stars]]
* 53:51 - [[Dead Reckoning]]
* 54:48 - [[Gloomhaven]]
* 55:12 - Card draw mitigation
* 56:09 - [[Dark Pact]]
* 57:19 - [[La Granja]]
* 58:26 - [[Glory to Rome]]
* 59:58 - [[Through the Ages: A New Story of Civilization]]
* 1:02:07 - [[Race for the Galaxy]]
* 1:02:57 - [[7 Wonders Duel]]
* 1:06:28 - [[The Vale of Eternity]]
}}
}}

Latest revision as of 09:58, 2 July 2026

Episode Details

Podcast

Direct Download

Date

July 2, 2026

Description

There are two board game mechanisms you just can't escape, they're on everyone's mind, flooding the discourse. That's combat, and card draw mitigation. Everyone won't stop talking about them. So we had to weigh in too, not just with what we feel are the best examples of games that have done them best, but some other quirky takes on them too. Before we mitigate our card draws, we talk about Rolling DeepEureka!dnup, and Grinivil.

Notes & Trivia

Timecodes