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A cooperative card game in which players must play their numbered cards into the middle from lowest to highest without speaking. There is no turn order, and players read each other and play whenever they feel they should, with more and more cards every new round. | A cooperative card game in which players must play their numbered cards into the middle from lowest to highest without speaking. There is no turn order, and players read each other and play whenever they feel they should, with more and more cards every new round. | ||
{{Board Game | {{Board Game|Mind, The}} | ||
Latest revision as of 17:02, 21 July 2022
A cooperative card game in which players must play their numbered cards into the middle from lowest to highest without speaking. There is no turn order, and players read each other and play whenever they feel they should, with more and more cards every new round.
Featured Episodes
| Episode 276: Fantasy Draft: BoardGameGeek 801-900
Any creative work is built on a lot of conventions - things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin's Journey, Aleph Null, and Rome in a Day. |
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| Episode 273: Bob Chat
Board games are a social medium, which is a big part of their appeal for us. It's not just about being heads down solving a puzzle, they facilitate conversation. Some games are better at this than others, so we put BGBBOB on the case to find our favourites! Before we natter away, we talk about Big Top, Autobahn, and Pollen. |
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| Episode 203: You Don't Have to Say You Love Me
It’d be great if we could only ever play our favourites. But sometimes, perhaps more often than not, we have to put up with playing games not because we want to, but because it’s the polite or kind thing to do depending on the company. This week, we’re talking about games that we don’t necessarily love, but for whatever reason we end up playing a lot of. Before we’re held against our will, we talk about Mr. Cabbagehead’s Garden, Sacred Rites, and Great Plains. |
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| Episode 6: Today's Theme: Pronunciation
Our feature topic this week is theme. How important is the theme of a board game to you? Does it affect your enjoyment of a game? What games best utilize their theme to put a neat little bow on their mechanics? We talk about all this (and more!!!) after a quick look at our week in games, which includes Tash Kalar, Krazy Wordz, Kanban, and The Mind. |
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