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{{DISPLAYTITLE:Player | {{DISPLAYTITLE:Player Dynamics}}[ ''Player Dynamics'' is one of the category tags used to describe [[Feature Topics]]. ] | ||
Every episode that features player behaviour is listed at [[#bottom|the end of this page]] | Every episode that features player behaviour is listed at [[#bottom|the end of this page]] | ||
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placeholder content | '''placeholder''' content - complain to [[User:Cicerunner|cicerunner]] for leaving the page in this state! | ||
==== kingmaking ==== | |||
[[Episode 5]] | |||
==== skill & experience ==== | |||
[[Episode 18]] | |||
==== competitiveness ==== | |||
competitiveness | |||
[[Episode 21]] | |||
player archetypes | |||
[[Episode 90]] | |||
how we approach first plays - competitiveness - natural ability - exploration - efficiency - intuitiveness versus calculation - realistic expectation | |||
[[Episode 122]] | |||
==== unspoken rules/etiquette ==== | |||
[[Episode 32]] | |||
games we are bad at | |||
[[Episode 33]] | |||
table talk | |||
[[Episode 60]] | |||
dominant strategies | |||
[[Episode 66]] | |||
when you're not going to win | |||
[[Episode 75]] | |||
hidden information | |||
[[Episode 77]] | |||
unspoken truths | |||
[[Episode 91]] | |||
take backs | |||
[[Episode 93]] | |||
early exits - if you're not enjoyng a game - "pre-bounce" pre-emptively thinking you're not going to like a game so say no or embrace it and play - one player bounces - multiple players bounce | |||
[[Episode 96]] | |||
sore losers/winners | |||
[[Episode 99]] | |||
design problem or player problem - player elimination, alpha gamers, king making | |||
[[Episode 172]] | |||
strategy research | |||
[[Episode 179]] | |||
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Latest revision as of 12:24, 6 December 2023
[ Player Dynamics is one of the category tags used to describe Feature Topics. ]
Every episode that features player behaviour is listed at the end of this page
placeholder content - complain to cicerunner for leaving the page in this state!
kingmaking
Episode 5: It's Good To Be Kingmaker
skill & experience
Episode 18: You Get What You Give
competitiveness
competitiveness Episode 21: The Beautiful Game player archetypes Episode 90: Timmy, Jenny, Spike how we approach first plays - competitiveness - natural ability - exploration - efficiency - intuitiveness versus calculation - realistic expectation Episode 122: Strongest Starter
unspoken rules/etiquette
Episode 32: Are We Having Fun Yet?
games we are bad at Episode 33: You Can't Win 'Em All
table talk Episode 60: Tabling the Discussion
dominant strategies Episode 66: The Only Winning Move
when you're not going to win Episode 75: Failing Forward
hidden information Episode 77: What You Don’t Know Can’t Hurt You
unspoken truths Episode 91: SHUX 2019 Live with Quintin Smith
take backs Episode 93: Tap Tap, No Take-Backs
early exits - if you're not enjoyng a game - "pre-bounce" pre-emptively thinking you're not going to like a game so say no or embrace it and play - one player bounces - multiple players bounce Episode 96: The House of Bounce
sore losers/winners Episode 99: Sore Today, Strong Tomorrow
design problem or player problem - player elimination, alpha gamers, king making Episode 172: Don't Hate the Player, Hate the Game
strategy research Episode 179: Ignorance Is Bliss
Episode featured topics not yet implemented, hence ...
Pages in category "Player Dynamics"
The following 19 pages are in this category, out of 19 total.
E
- Episode 5: It's Good To Be Kingmaker
- Episode 18: You Get What You Give
- Episode 21: The Beautiful Game
- Episode 32: Are We Having Fun Yet?
- Episode 33: You Can't Win 'Em All
- Episode 57: Where There's a Will, There's a Gateway
- Episode 60: Tabling the Discussion
- Episode 66: The Only Winning Move
- Episode 75: Failing Forward
- Episode 84: Best With Two
- Episode 93: Tap Tap, No Take-Backs
- Episode 96: The House of Bounce
- Episode 99: Sore Today, Strong Tomorrow
- Episode 122: Strongest Starter
- Episode 164: Get Uncomfortable
- Episode 172: Don't Hate the Player, Hate the Game
- Episode 179: Ignorance Is Bliss
- Episode 226: Metapod
- Episode 336: Happy Little Accidents