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Category:Player Dynamics: Difference between revisions

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{{DISPLAYTITLE:Player Dynamics}}[ ''Player Dynamics'' is one of the category tags used to describe [[Feature Topics]]. ]
Every episode that features player behaviour is listed at [[#bottom|the end of this page]]
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'''placeholder''' content - complain to [[User:Cicerunner|cicerunner]] for leaving the page in this state!
==== kingmaking ====
[[Episode 5]]
==== skill & experience ====
[[Episode 18]]
==== competitiveness ====
competitiveness
[[Episode 21]]
player archetypes
[[Episode 90]]
how we approach first plays - competitiveness - natural ability - exploration - efficiency - intuitiveness versus calculation - realistic expectation
[[Episode 122]]
==== unspoken rules/etiquette ====
[[Episode 32]]
games we are bad at
[[Episode 33]]
table talk
[[Episode 60]]
dominant strategies
[[Episode 66]]
when you're not going to win
[[Episode 75]]
hidden information
[[Episode 77]]
unspoken truths
[[Episode 91]]
take backs
[[Episode 93]]
early exits - if you're not enjoyng a game - "pre-bounce" pre-emptively thinking you're not going to like a game so say no or embrace it and play - one player bounces -  multiple players bounce
[[Episode 96]]
sore losers/winners
[[Episode 99]]
design problem or player problem - player elimination, alpha gamers, king making
[[Episode 172]]
strategy research
[[Episode 179]]
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Episode featured topics not yet implemented, hence ...
<span id="bottom"></span>
[[Category:Feature Topic]]
[[Category:Feature Topic]]
{{DISPLAYTITLE:Player Behaviour}}

Latest revision as of 12:24, 6 December 2023

[ Player Dynamics is one of the category tags used to describe Feature Topics. ]

Every episode that features player behaviour is listed at the end of this page


placeholder content - complain to cicerunner for leaving the page in this state!

kingmaking

Episode 5: It's Good To Be Kingmaker

skill & experience

Episode 18: You Get What You Give

competitiveness

competitiveness Episode 21: The Beautiful Game player archetypes Episode 90: Timmy, Jenny, Spike how we approach first plays - competitiveness - natural ability - exploration - efficiency - intuitiveness versus calculation - realistic expectation Episode 122: Strongest Starter

unspoken rules/etiquette

Episode 32: Are We Having Fun Yet?

games we are bad at Episode 33: You Can't Win 'Em All

table talk Episode 60: Tabling the Discussion

dominant strategies Episode 66: The Only Winning Move

when you're not going to win Episode 75: Failing Forward

hidden information Episode 77: What You Don’t Know Can’t Hurt You

unspoken truths Episode 91: SHUX 2019 Live with Quintin Smith

take backs Episode 93: Tap Tap, No Take-Backs

early exits - if you're not enjoyng a game - "pre-bounce" pre-emptively thinking you're not going to like a game so say no or embrace it and play - one player bounces - multiple players bounce Episode 96: The House of Bounce

sore losers/winners Episode 99: Sore Today, Strong Tomorrow

design problem or player problem - player elimination, alpha gamers, king making Episode 172: Don't Hate the Player, Hate the Game

strategy research Episode 179: Ignorance Is Bliss


Episode featured topics not yet implemented, hence ...