Episode 178: Difference between revisions
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| date = June 17, 2021 | | date = June 17, 2021 | ||
| host = Red Tank | | host = Red Tank | ||
| category1 = Game Design | |||
| mp3 = 21_06_17_BoardGameBarrage_Ep_178.mp3 | | mp3 = 21_06_17_BoardGameBarrage_Ep_178.mp3 | ||
Latest revision as of 20:44, 6 December 2023
Episode Details
Podcast
Date
June 17, 2021
Description
Because making board games is hard, it's not enough just to have some solid mechanics - the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.
Notes & Trivia
Timecodes
- 01:48 - The King is Dead: Second Edition
- 10:15 - Colossal Arena
- 10:15 - Equinox
- 22:06 - Enchanted Plumes
- 32:40 - Production and design
- 34:33 - Bunny Kingdom
- 35:35 - Smartphone Inc.
- 36:40 - A Study in Emerald (Second Edition)
- 37:50 - Railroad Ink
- 42:30 - Nidavellir
- 44:45 - Mountain Goats
- 46:26 - Red Rising
- 47:58 - Scythe
