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Episode 161: Difference between revisions

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   | id = 17995670
   | id = 17995670
   | date = February 18, 2021
   | date = February 18, 2021
  | host = Green Tank
  | category1 = Game Design
   | mp3 = 21_02_18_BoardGameBarrage_Ep_161.mp3
   | mp3 = 21_02_18_BoardGameBarrage_Ep_161.mp3


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* 28:27 - Games that rescued a mechanism
* 28:27 - Games that rescued a mechanism
* 28:40 - Performative Clues
* 28:40 - Performative Clues
* 29:05 - [[Time's Up]]
* 29:05 - [[Time's Up!]]
* 31:29 - [[On a Scale of One to T-Rex]]
* 31:29 - [[On a Scale of One to T-Rex]]
* 32:19 - Action Points
* 32:19 - Action Points

Latest revision as of 21:58, 6 December 2023

Episode Details

Podcast

Direct Download

Date

February 18, 2021

Description

Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don't like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don't love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.

Notes & Trivia

Timecodes