Episode 275: Difference between revisions
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| date = May 4, 2023 | | date = May 4, 2023 | ||
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| category1 = Game Design | | category1 = Game Design | ||
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* 38:17 - [[Tower of Babel]] | * 38:17 - [[Tower of Babel]] | ||
* 42:04 - [[Oath | * 42:04 - [[Oath]] | ||
* 42:31 - [[Horseless Carriage]] | * 42:31 - [[Horseless Carriage]] | ||
* 42:49 - [[Atiwa]] | * 42:49 - [[Atiwa]] | ||
Latest revision as of 11:42, 29 May 2025
Episode Details
Podcast
Date
May 4, 2023
Description
Any creative work is built on a lot of conventions - things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin's Journey, Aleph Null, and Rome in a Day.
Notes & Trivia
Timecodes
- 02:00 - Darwin's Journey
- 13:44 - Aleph Null
- 21:07 - Rome in a Day
- 30:09 - Innovation vs. Convention
- 33:14 - Root
- 36:02 - Teotihuacan: City of Gods
- 36:02 - Tekhenu: Obelisk of the Sun
- 36:17 - Tiletum
- 38:17 - Tower of Babel
- 42:04 - Oath
- 42:31 - Horseless Carriage
- 42:49 - Atiwa
- 44:04 - Inis
- 45:14 - The Castles of Burgundy
