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Cicerunner (talk | contribs) →P: entry added - programming |
→P: Updated definition of programming as a game mechanic. Original description centered around movement when there are other types of actions and it did not call out that you pick a sequence of actions up front. Otherwise I think it's just your usual simultaneous play? |
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This dictionary contains definitions of Board Game Barrage's own unique vocabulary as well as common board game terms in wider use. | This dictionary contains definitions of Board Game Barrage's own unique vocabulary as well as common board game terms in wider use. | ||
===== 0-9 ===== | ===== 0-9 ===== | ||
* 4X game - a game of exploration, expansion, exploitation and extermination | * 4X game - a game of exploration, expansion, exploitation and extermination | ||
| Line 8: | Line 7: | ||
* <span id="abstract">abstract</span> | * <span id="abstract">abstract</span> | ||
* <span id="area_control">area control</span> | * <span id="area_control">area control</span> | ||
===== B ===== | ===== B ===== | ||
* <span id="BGB_BOB"></span>BGB BOB - an acronym of ''[[:Category:list#BGB BOB|Board Game Barrage Battle of the Boards]]''; a competitively ranked list | * <span id="BGB_BOB"></span>BGB BOB - an acronym of ''[[:Category:list#BGB BOB|Board Game Barrage Battle of the Boards]]''; a competitively ranked list | ||
* blocking | * blocking | ||
===== C ===== | ===== C ===== | ||
* <span id="crunchy"></span>crunchy - the opposite of [[#smooth|smooth]]; describing a game as having a lot to think about and hard decisions to make, {{Link Timestamp|73|29|30}} | * <span id="crunchy"></span>crunchy - the opposite of [[#smooth|smooth]]; describing a game as having a lot to think about and hard decisions to make, {{Link Timestamp|73|29|30}} | ||
* <span id="CCG"></span>collectible card game - | * <span id="CCG"></span>collectible card game - | ||
===== D ===== | ===== D ===== | ||
* deck building | * deck building - a [[:Category:Game Design|game design]] mechanic: ... | ||
* <span id="double_cross"></span>double crossover - a game that appears on the [[Top Games of All-Time]] list of precisely two [[The_Tanks|tanks]] in a particular year | * <span id="double_cross"></span>double crossover - a game that appears on the [[Top Games of All-Time]] list of precisely two [[The_Tanks|tanks]] in a particular year | ||
* <span id="drafting">drafting - a [[:Category:Game Design|game design]] mechanic: ...</span> | * <span id="drafting">drafting - a [[:Category:Game Design|game design]] mechanic: ...</span> | ||
* dudes on a map - see [[#area_control|area control]] | * dudes on a map - see [[#area_control|area control]] | ||
===== E ===== | ===== E ===== | ||
* engine building | * engine building | ||
===== E ===== | ===== E ===== | ||
* <span ID=filler>filler</span> | * <span ID=filler>filler</span> | ||
===== G ===== | ===== G ===== | ||
* [[Ghost Turkey|ghost turkey]] - annual ''Board Game Barrage'' gift exchange tradition that takes place between Halloween and Thanksgiving | * [[Ghost Turkey|ghost turkey]] - annual ''Board Game Barrage'' gift exchange tradition that takes place between Halloween and Thanksgiving | ||
===== H ===== | ===== H ===== | ||
* hate drafting - in a game where cards are selected via [[#drafting|drafting]], the practice of keeping a card in order to prevent another player from receiving its benefit, rather than to benefit directly from the card itself | * hate drafting - in a game where cards are selected via [[#drafting|drafting]], the practice of keeping a card in order to prevent another player from receiving its benefit, rather than to benefit directly from the card itself | ||
* <span ID=hops>hops - a {{Kellen}} specific term for piles (cards); (episode link pending)</span> | * <span ID=hops>hops - a {{Kellen}} specific term for piles (cards); (episode link pending)</span> | ||
===== K ===== | ===== K ===== | ||
* <span id="klund"></span>klund - to learn a game by playing it, without reading the rules or having it taught to you; best attempted on a digital platform like Board Game Arena that enforces the rules | * <span id="klund"></span>klund - to learn a game by playing it, without reading the rules or having it taught to you; best attempted on a digital platform like Board Game Arena that enforces the rules | ||
* <span id="klundable"></span>klundable - describing a game which it is possible to [[#klund|klund]] | * <span id="klundable"></span>klundable - describing a game which it is possible to [[#klund|klund]] | ||
===== L ===== | ===== L ===== | ||
* <span id="LCG">living card game - often abbreviated to "LCG", a card game that constantly grows with regularly released expansions</span> | * <span id="LCG">living card game - often abbreviated to "LCG", a card game that constantly grows with regularly released expansions</span> | ||
===== M ===== | ===== M ===== | ||
* <span id="meaty"></span>meaty - implying a game is [[#crunchy|crunchy]] ''and'' heavy, {{Link Timestamp|73|31|41}} | * <span id="meaty"></span>meaty - implying a game is [[#crunchy|crunchy]] ''and'' heavy, {{Link Timestamp|73|31|41}} | ||
* <span id="mechanic"></span>mechanic | * <span id="mechanic"></span>mechanic | ||
===== O ===== | ===== O ===== | ||
* <span ID=OTLD>The Only True and Living Doctor - [[The Only True And Living Doctor|Reiner Knizia]], prolific and much BGB-beloved game designer</span> | * <span ID=OTLD>The Only True and Living Doctor - [[The Only True And Living Doctor|Reiner Knizia]], prolific and much BGB-beloved game designer</span> | ||
===== P ===== | ===== P ===== | ||
* <span ID=polyomino>polyomino - a shape formed of multiple squares. | * <span ID=polyomino>polyomino - a shape formed of multiple squares. | ||
::Examples include traditional dominoes made of two squares, Tetris pieces made of four squares (which are specifically "tetrominoes" hence the name of that game).</span> | ::Examples include traditional dominoes made of two squares, Tetris pieces made of four squares (which are specifically "tetrominoes" hence the name of that game).</span> | ||
* <span ID=programming>programming - a [[:Category:Game Design|game design]] mechanic that allows players to | * <span ID=programming>programming - a [[:Category:Game Design|game design]] mechanic that allows players to select multiple sequential actions simultaneously and then reveal and execute them</span> | ||
* <span ID=push_your_luck>push your luck - a [[:Category:Game Design|game design]] mechanic that allows players to choose between taking existing gains, or risking them in the hope of gaining more</span> | * <span ID=push_your_luck>push your luck - a [[:Category:Game Design|game design]] mechanic that allows players to choose between taking existing gains, or risking them in the hope of gaining more</span> | ||
===== Q ===== | ===== Q ===== | ||
* <span id="quadruple_cross"></span>quadruple crossover - a game that appears on the [[Top Games of All-Time]] list of all four [[The_Tanks|tanks]] in a particular year | * <span id="quadruple_cross"></span>quadruple crossover - a game that appears on the [[Top Games of All-Time]] list of all four [[The_Tanks|tanks]] in a particular year | ||
| Line 60: | Line 47: | ||
* RORI (pronounced, "roary") - an acronym of "Return on Rules Investment" as discussed in [[Episode 180]]. | * RORI (pronounced, "roary") - an acronym of "Return on Rules Investment" as discussed in [[Episode 180]]. | ||
* <span ID=roll_and_write>roll and write - a [[:Category:Game Design|game design]] mechanic: </span> | * <span ID=roll_and_write>roll and write - a [[:Category:Game Design|game design]] mechanic: </span> | ||
===== S ===== | ===== S ===== | ||
* <span id="sci-fi"></span>science-based fiction - what everyone in the world, except {{Kellen}}, knows as [https://www.google.com/search?q=science+fiction&oq=science+fiction&aqs=chrome..69i57j0i433i512l2j0i512j69i60.3508j0j7&client=ms-android-motorola-gfw&sourceid=chrome-mobile&ie=UTF-8 science fiction], {{Link Timestamp|184|3|13}} | * <span id="sci-fi"></span>science-based fiction - what everyone in the world, except {{Kellen}}, knows as [https://www.google.com/search?q=science+fiction&oq=science+fiction&aqs=chrome..69i57j0i433i512l2j0i512j69i60.3508j0j7&client=ms-android-motorola-gfw&sourceid=chrome-mobile&ie=UTF-8 science fiction], {{Link Timestamp|184|3|13}} | ||
| Line 70: | Line 56: | ||
:: p1, p2 ... etc. | :: p1, p2 ... etc. | ||
* social deduction - games in which the goal is to identify the role of other players via social maneuvering, accusation and deduction | * social deduction - games in which the goal is to identify the role of other players via social maneuvering, accusation and deduction | ||
===== T ===== | ===== T ===== | ||
* <span id="tech_tree">tech tree - less commonly "technology tree", a [[:Category:Game Design|game design]] mechanic: </span> | * <span id="tech_tree">tech tree - less commonly "technology tree", a [[:Category:Game Design|game design]] mechanic: </span> | ||
* top decking - a [[:Category:Game Design|game design]] mechanic: taking the top card from a face down deck of cards | * top decking - a [[:Category:Game Design|game design]] mechanic: taking the top card from a face down deck of cards | ||
* <span id="triple_cross">triple crossover - a game that appears on the [[Top Games of All-Time]] list of precisely three [[The_Tanks|tanks]] in a particular year</span> | * <span id="triple_cross">triple crossover - a game that appears on the [[Top Games of All-Time]] list of precisely three [[The_Tanks|tanks]] in a particular year</span> | ||
===== W ===== | ===== W ===== | ||
* <span ID=worker_placement>worker placement - a [[:Category:Game Design|game design]] mechanic: ...</span> | * <span ID=worker_placement>worker placement - a [[:Category:Game Design|game design]] mechanic: ...</span> | ||
===== Y ===== | ===== Y ===== | ||
* yukvuk - a pejorative; idiot, dumbass | * yukvuk - a pejorative; idiot, dumbass | ||
::( full etymology {{Link Timestamp|6|5|38}} ) | ::( full etymology {{Link Timestamp|6|5|38}} ) | ||
Latest revision as of 10:06, 1 June 2023
Kellen's father, who listens to the show religiously despite hating board games and only agreeing to play Telestrations, decided that we need a dictionary of terminology. Who are we to deny his needs?
This dictionary contains definitions of Board Game Barrage's own unique vocabulary as well as common board game terms in wider use.
0-9
- 4X game - a game of exploration, expansion, exploitation and extermination
A
- abstract
- area control
B
- BGB BOB - an acronym of Board Game Barrage Battle of the Boards; a competitively ranked list
- blocking
C
D
- deck building - a game design mechanic: ...
- double crossover - a game that appears on the Top Games of All-Time list of precisely two tanks in a particular year
- drafting - a game design mechanic: ...
- dudes on a map - see area control
E
- engine building
E
- filler
G
- ghost turkey - annual Board Game Barrage gift exchange tradition that takes place between Halloween and Thanksgiving
H
K
- klund - to learn a game by playing it, without reading the rules or having it taught to you; best attempted on a digital platform like Board Game Arena that enforces the rules
- klundable - describing a game which it is possible to klund
L
- living card game - often abbreviated to "LCG", a card game that constantly grows with regularly released expansions
M
O
- The Only True and Living Doctor - Reiner Knizia, prolific and much BGB-beloved game designer
P
- polyomino - a shape formed of multiple squares.
- Examples include traditional dominoes made of two squares, Tetris pieces made of four squares (which are specifically "tetrominoes" hence the name of that game).
- programming - a game design mechanic that allows players to select multiple sequential actions simultaneously and then reveal and execute them
- push your luck - a game design mechanic that allows players to choose between taking existing gains, or risking them in the hope of gaining more
Q
- quadruple crossover - a game that appears on the Top Games of All-Time list of all four tanks in a particular year
R
- RORI (pronounced, "roary") - an acronym of "Return on Rules Investment" as discussed in Episode 180: The Rules of Investing.
- roll and write - a game design mechanic:
S
- science-based fiction - what everyone in the world, except Kellen, knows as science fiction, #184 3:13
- semi-coop or semi-cooperative - a game design mechanic that allows some, all or none of the players to; win a game outright or achieve a goal within a game
- smooth - the opposite of crunchy; describing a game where the decisions flow somewhat effortlessly, #73 31:05
- snake - adjective to describe a game design mechanic, typically drafting or turn order in which turns are initially played from first player to last, but then reverse direction re-starting with the last player, so they go twice in a row; for example a three player snake turn order would have players go in the following order:
- p1, p2, p3, (reverse direction)
- p3, p2, p1, (reverse direction)
- p1, p2 ... etc.
- social deduction - games in which the goal is to identify the role of other players via social maneuvering, accusation and deduction
T
- tech tree - less commonly "technology tree", a game design mechanic:
- top decking - a game design mechanic: taking the top card from a face down deck of cards
- triple crossover - a game that appears on the Top Games of All-Time list of precisely three tanks in a particular year
W
- worker placement - a game design mechanic: ...
Y
- yukvuk - a pejorative; idiot, dumbass
- ( full etymology #6 5:38 )