While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don’t) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container.
When you’re playing a game for the first time, and barely know what you’re even doing, how do you even begin to strategize? That’s what we’re asking ourselves this week, as we explore some of our approaches to first plays, how we evaluate the game space, and well, win. Before we push levers, we talk about Orléans: Invasion, Zoned Out, Santorini, and Mini Express.
There’s only so much space on our shelves, so games don’t always stick around forever, but that doesn’t always mean that we don’t like them. There are many reasons that a good game might get the boot, so let’s talk about them. We count down our top five favourite games we got rid of! Before we pay our respects, we talk about Through the Desert, Lords of Hellas, Troyes, and Watergate.
We’re gluttons for punishment this week, because we’re talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren’t for everyone, so when and why do we find them appealing? Before we grit our teeth, we talk about Wavelength, Genoa, Krass Kariert, and Oceans.
Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.
It took us almost a hundred episodes, but we finally reveal how to have fun with your friends even when you’re losing. Specifically, we’re talking about games and mechanisms that help us enjoy our losses, because let’s face it, we can’t all be winners. Before we celebrate our setbacks, we talk about Sierra West, Mansions of Madness: Second Edition, and Black Angel.
Shut Up & Sit Down’s very own Quintin Smith joins us live on stage at SHUX 2019! We play a rousing game of Hundreds of Horses, discuss some games from the convention, and lay out the unspoken truths of board games – opinions about the hobby we vehemently hold, even if everyone else is too afraid to say it. Before we speak truth to power, we talk about Deep Blue, Curios, Obscurio, and Vast: The Mysterious Manor.
End? No, the journey doesn’t end here. Steps ten to one are just another path, one that we all must take. Top ten, baby! We finally made it. And thus concludes our five part series of our favourite games of all-time. Frankly, we were changed by the experience, and will never be the same...
Everything is going to be fine in the end. If it’s not, it’s just steps twenty to eleven. The end is nigh! If you squint just right you can see it from here. We’re almost done counting down our favourite fifty games of all time, so join us in the penultimate part of our...
What’s that you hear? Could it be the crisp sound of fresh new audio equipment? It is. It’s exactly that. Trapped on a desert island and forced to bring only five board games? We’ve all been there. And we’re going back. To the island. The board game island. It’s a question as old as...